
Extreme Focus
Action: Gain 1 Research Point.
If triggered from space 1 Place on top of your draw pile.

Shield Prototype
Action: Gain 1 Shield plus 1
Shield for every 2
Research Points you have.

Intercept
Action: Choose one of the next two spaces, and negate the action/launch effects of the card(s) in it.

Recycler Satellite
End of hand:
For every card trashed during this hand, gain 1 Shield.

Research Station
Orbit Action Effect
After Action Row:
+1 Research Point

Fusion Powered Missile
Action: 1 Damage
If you have at least 2 Research Points, +1
Shields

Rapid Launch Protocol
Action: 1 Damage
If launched from space 1
2 Damage and place on top of your draw pile.

Quantum Teleport
Placement:
If this card is placed between two other cards, switch their locations.

Launch Missile
Action: 1 Damage. Gain 1 Disco Token until the end of the hand.

Disco Missile
Action: 1 damage
For every 2 Disco Tokens you have, do 1 additional damage.

Disco Science Lab
Action: Gain 1 Research Point. Any
Research cards you play after this generate 1 additional
Research Point.
Gain 1 Disco Token until the end of the turn.

Advanced Shield Boost
Action: +3 Shields if this is the last card you place in the action row this hand.
+2 Shields otherwise.

Wide Net
Action: Cards in the next two spaces action/launch effects are negated.

Buffer Satellite
Satellite Effect:
Any missile fired by your opponent from the space below this card will hit this satellite first, and it absorbs any damage the missile would do. Then it trashes as normal.

Targeting Satellite
Satellite Effect:
Double damage of Missile Cards you fire from this space.

Entangled Particle
Placement: First, choose a card from your discard pile, and add it to your hand.
Next

King of Disco
Action: Gain 4 Disco Tokens until the end of the hand.

Wormhole
Placement:
Action: Optionally, move the card(s) in the space after this card to the end of the action row.

Disco Special Forces
Action: 1 Damage. For every 3 Disco Tokens you have in play, do 1 additional damage. If you have at least 5
Disco Tokens place this card on the top of your draw pile.

Peering Into the Future
Placement: Any draw cycles you do during this turn, draw 5 cards instead of 3.
If this card is trashed:
End the hand immediately.

Vaporizer Satellite
End of hand:
Optionally, you may trash one of the cards you played this hand.

Alien Shield Tech
Action: +1 Shields
Negate the action/launch effects of the next card.
If this card is trashed:
End the hand immediately.

Disco Beacon
Satellite Effect:
While this satellite is in orbit, your opponent has -2 Disco Tokens.

Operate The Device
Action: Do a draw cycle. You do not have to choose a card in this draw cycle. If you choose a card, place it on the top of your draw pile.
If you do not choose a card, gain 1 Research Point.

Boost Shields
Action: +1 Shield.
If this card is trashed:
+2 Shields for both players.

Shield Boost Satellite
Satellite Effect:
Double output of Shield cards you play in this space.

Alien Bomb
If this card is trashed:
Do 2 damage to both players and trash every card in the action row and in both orbit rows. Immediately end the hand.

Time Swap
Placement: First, choose a card from the trash and place it in your discard pile. Next, choose a card from your discard pile and trash it.
Action: Trash this card.

Alien Lasso
Placement:
Action: Choose any card after this card in the action row and move it to the space immediately after this card.

Portal Gun
Placement: Choose a card in the action row and switch the location of this card with that one.

Time Travel
Placement:
You may choose a card adjacent to this card and move it to the last space in the action row.

Black Hole
Action: The card after this card does not trigger any effects.
Trash this card and any cards in the space after it.

Jamming Signal
Placement: Choose a card in the action row and flip it face down. This card is negated for the remainder of this hand.
Action: Trash this card

Temporal Recall
Placement: Choose a card from the trash pile, and play it on top of this card. If it has a placement effect, trigger it now.
Action: Trash this card and the card played on top of it.

Message to the Past
Action: Place a card from the trash pile in your discard pile.

Wrinkle in Time
Placement: Switch any two adjacent cards in the action row.

Fast Forward
Action: Skip the remaining cards in the action row and end the hand. Trash this card.

Alternate Dimension
Placement: Initiate a draw cycle. Choose one of the cards and play it on this space. Any placement effects that card has, trigger now.
Action: Trash the card played on top of this card.

Satellite Superposition
Placement: Choose any two satellites in orbit, and swap their places.
Action: Trash this card.

Orbital Miscalculation
Action: Move any Satellite to the space in its orbit row above this card.

Altered Orbital Axis
Placement: Move any Satellite currently in orbit to any space in either orbit row.
Action: Trash this card

Timeline Reversal
Action: The cards in the action row after this card are rearranged in reverse order.
Example: If this card is in space 3, the new card order will be
1, 2, 3, 6, 5, 4.

Alternate History
Placement: Choose a card from the trash pile, and add it to your discard pile.
Action: Trash this card.

Portal Through Time
Placement: Switch a card before this card with a card after this card in the action row. If this card does not have a card on both sides when it is placed, it has no effect.

Multiple Timelines
Placement: Shuffle all trashed and cycled cards into the main deck. Do two draw cycles. Place one of the cards on top of this card and the other on top of your draw pile.
Action: Trash this card

Blueprint Delivery
Action: Gain 1 Research Point for each
Alien Tech Card in the action row after this card.

Bribe
Action: The card in the space after this card plays as if it were played by the opposite player.

Smash and Grab
Action: If the card after this card is an Alien Tech Card, trash it and gain
Research Points equal to its value +1.

Orbital Heist
Action: Choose any Satellite in orbit in the space above this card, and move it to the opposite orbit row. If there is only one satellite above this card, you must move it.

Hacked Guidance System
Placement: Choose any Satellite in either orbit row and move it to the opposite orbit row in the same space.
Action: Place this card in your opponent's discard pile.

Disco Barrage
Placement: This card must be the first card you place this turn to have any effects.
Action: Do Damage equal to the Disco Token differential between you and your opponent.

Precision Strike
Placement: This card must be the first card you place this turn to have any effects.
Action: 3 Damage if launched from space 3 or 4 and 0 Damage otherwise.

Enhanced Missile Tech
Action: 1 Damage
For every 3 Research Points you have, do 1 additional damage.

Missile Launch Pad
Action: Play a Missile Card on top of this card. It receives +1 Damage. You may also choose an adjacent space for this missile to fire to. Ex. if this card is in space 2, you could shoot down a satellite in space 1, 2 or 3.

Orbital Defense Dome
Action: Next Missile Card launched by opponent this hand is negated.
If you have at least 3 Research Points, trash the
Missile Card.

Silo Infiltration
Action: Next Missile Card launched by opponent this hand is reversed. If you have at least 5
Disco Tokens in play, increase the damage of the missile by 2.

Reassign Engineers
Action: Lose 5 Shields. Gain 2
Research Points.

Siphon Energy
Action: If the card immediately after this card is a Missile Card, negate its effects and gain 1
Research Point for every point of damage it would have done.
Trash this card.

Disassemble Tech
Action: Choose an Alien Tech Card in your hand, and trash it. Gain
Research Points equal to the value of the card trashed. If you do not, nothing happens.

Shield Overdrive
Action: +2 Shields.
If next card is a Shield Card, double the
Shields generated by that card.
If you have at least 5 Research Points, triple the
Shields generated by the next card.

Fusion Shield Generator
Action: +1 Shield.
Optionally choose a card from your hand and trash it. Gain +1 extra Shield if you trash a card.

Experimental Shield
Action: Gain 1 Shield for every
Research Point you have.

Emergency Shield Reserve
Placement: Choose some number X Research Points up to the number you have. Lose X Research Points and gain X * 2
Shields.
Action: Trash this card.

Stealth Operation
Placement:
The next card you place may be placed face down. You only need to reveal it when it has an effect you want to trigger.

Spreadsheet Error
Action: Opponent may choose to trash an Alien Tech Card from their hand to negate this card and trash it.
Otherwise, Opponent loses 1 Research Point

Computer Virus
Action: Opponent may choose to take 2 damage to negate this card and trash it.
Otherwise, Transfer 1 Research Point from opponent to you. If they have no
Research Points, nothing happens.

Metal Worm
Action: Opponent may trash a Satellite in their hand to feed the worm. If they do, trash this card and skip its effects.
Otherwise, do 2 Damage.

Insurance Fraud
Placement: For every card trashed this hand, do an extra draw cycle at the end of this turn. In these extra draw cycles, you do not have to choose a card.

Nullwave Generator Satellite
Satellite Effect:
Action/launch effects of any Shield cards played by your opponent in the action row below this card are negated.

Teleport Satellite
Start of hand:

Time Travel Sat
End of hand:
You may choose one of the cards you played in the action row on this turn and place it on the top of your draw pile.

Planetary Spin Surge
Action: Launch into opponent's orbit row.
Satellite Effect:
Trash any Satellites this card comes into contact with.

Orbital Command Center
End of hand:
Retain a card in your hand for the next hand.

Shield Generator Satellite
End of hand:
+1 Shield. For every 3
Research Points you have, gain 1 additional
Shield.

Vacuum Satellite
Orbit Action Effect
Before Action Row:
Trash any Alien Tech Cards in the space below this card before they trigger action effects. Gain
Research Points equal to their value.

Disco Amplifier Satellite
Satellite Effect:
Any satellites in orbit in the same space as this satellite have double their normal number of Disco Tokens.

Orbital Disco

Space Mine
Action: Launch into opponent's orbit row.
Satellite Effect:
If this card comes in contact with any Satellites, trash this card and any
Satellites in the space with it.

Cycle Through Time
Start of hand:
Optionally, discard a card from your hand, and if you do:

Reality Flux Satellite
End of hand:
If your draw pile is not empty, look at the top card and choose whether to keep it on the top of your draw pile or place it in your discard pile.