Card Image
Small Icon
Small Icon

◊Frankie Nebulove

Chevron:Gain 3

Power Tokens
.

"Coming to you live from Club Disco Infinity, it's Frankie Nebulove, and it's time to groove!"

Card Image
Small Icon
Small Icon

◊Felicity Guns

Chevron:Launch a 1 damage Missile from this space and the next space if there is one.

"Hit 'em with the double tap."

Card Image
Small Icon

◊Dr. Blazimir Funkovich

Chevron:Gain 1 Research Point.
If triggered from space 1 => Place on top of your draw pile.

Card Image
Small Icon
Small Icon

◊Zandra Haxwell

Chevron:If there are any Research Points in this column, switch one of them to the opposite player.

"I'm in your system. Way in."

Card Image
Small Icon
Small Icon
Small Icon

◊Captain Blackstar

Satellite:Spend 1

Power Token
from this card => Launch a 3 damage Missile.

Card Image
Small Icon

◊Cassandra Moonloop

Placement Phase:Choose two cards from the trash pile and add them to your hand.

Chevron:Trash this card.

"I bet I've died more times than you have."

Card Image
Small Icon
Small Icon
Small Icon

Launch Missile

Chevron:Launch a 2 damage Missile. Gain 1

Power Token
.

Card Image
Small Icon
Small Icon
Small Icon

Broadcast Repeater

Satellite:Transfer a

Power Token
from any card in play to any other card in play.

Card Image
Small Icon

Signal Boosted Shield

Placement Phase:Transfer any number of your

Power Tokens
to this card.

Shield:Spend all

Power Tokens
from this card. 1 Shield for every
Power Token
spent.

Card Image
Small Icon
Small Icon

Misinformation On the Radio

Placement Phase:Transfer any number of your

Power Tokens
to this card.

Chevron:Spend all

Power Tokens
from this card. Your opponent loses 1 Research Point for every 3
Power Tokens
spent.

Card Image
Small Icon Small Icon
Small Icon

Buffer Satellite

Placement Phase:Satellites stacked with this card may not be selected or hit with missiles.

Satellite:Accumulate 1

Power Token
.

Card Image
Small Icon

Broadcast Lab

Chevron:Gain 1 Research Point. -- AND -- For every 3

Power Tokens
in this column, gain 1 additional Research Point.

Card Image
Small Icon
2
Small Icon

Wormhole

Placement Phase:Draw Card Draw a card.

Chevron:Optionally, move the next action space to the end of the action row.

Card Image
Small Icon

Disco Missile

Placement Phase:Transfer any number of your

Power Tokens
to this card.

Chevron:Spend all

Power Tokens
from this card. Launch a 1 damage Missile and increase damage by 1 for every 2
Power Tokens
spent.

Card Image
Small Icon
Small Icon

Precision Strike

Placement Phase:This card may only be placed in space 1 or space 6.

Chevron:If triggered from space 3 or 4 => Launch a 4 damage Missile.

Card Image
Small Icon
Small Icon

Wide Net

Chevron:Negate action effects of cards in the next two action spaces.

Card Image
Small Icon
Small Icon

Disco Science Lab

Chevron:Gain 1 Research Point. Gain 1

Power Token
.

"Based on my calculations, the time waves can be controlled by the beat."

Card Image
Small Icon

Shield Overdrive

Shield:1 Shield.

Placement Phase:While this card is in your Shield Reserve, double the Shield output of the other cards in your Shield Reserve.

Card Image
Small Icon
Small Icon

Research Satellite

Satellite:Gain 1 Research Point.

Card Image
Small Icon

Shield Prototype

Shield:1 Shield. -- PLUS -- 1 Shield for every 2 Research Points you have.

Card Image
Small Icon
2
Small Icon

Portal Gun

Placement Phase:Choose an action space and swap it with this action space.

Card Image
Small Icon
Small Icon

Enhanced Missile Tech

Chevron:Launch a 1 damage Missile. -- AND -- Increase damage by 1 for every 3 Research Points you have.

"I hope they're looking for some hot stuff."

Card Image
Small Icon
Small Icon

Intercept

Chevron:Choose one of the next two action spaces. Negate the action effects of the card in it.

Card Image
Small Icon
1
Small Icon

Wrinkle in Time

Placement Phase:Swap any two adjacent action spaces.

Card Image
Small Icon
1
Small Icon

Quantum Teleport

Placement Phase:Draw CardDraw Card Draw 2 cards. If this card is placed between two action spaces, swap their contents.

Card Image
Small Icon Small Icon

Singularity Satellite

Card Image
Small Icon
Small Icon

Silo Infiltration

Chevron:Next Missile launched by opponent is reversed.
Trash this card.

Card Image
Small Icon
2
Small Icon

Butterfly Effect

Placement Phase:Draw Card Draw a card.

Chevron:Choose any two adjacent action spaces downstream of this card and swap their places.

Card Image
Small Icon
Small Icon

Warp Satellite

Placement Phase:Owner has the option to do an addition draft cycle at the end of each round.

Card Image
Small Icon
Small Icon

Future View Satellite

Placement Phase:When doing a draft cycle, owner looks at 2 additional cards.

Card Image
Small Icon

Defense Network Satellite

Satellite:You may move this card to any downstream space.

Card Image
Small Icon Small Icon

Time Hacker Satellite

Placement Phase:Discard a card from your hand. => Draw Card Draw a card.

Satellite:Accumulate 1

Power Token
.

Card Image
Small Icon

Smash and Grab

Chevron:Trash any Alien TechAlien Tech Card in the next action space and gain Research Points equal to the value of the card trashed.

Card Image
Small Icon
Small Icon

The Broker

Placement Phase:Transfer 1 of your

Power Tokens
to this card.

Chevron:Spend a

Power Token
from this card to transfer all
Power Tokens
from any card in play to any other card in play.

Card Image
Small Icon
2
Small Icon

Message to the Past

Chevron:Choose a card from the trash pile and place it on top of your draw pile.

Card Image
Small Icon Small Icon
Small Icon

Nullwave Satellite

Placement Phase:Your opponent may not place cards in this column.

Satellite:Accumulate 1

Power Token
.

Card Image
Small Icon Small Icon
Small Icon

Targeting Satellite

Placement Phase:Double damage of Missiles launched from this column.

Satellite:Accumulate 1

Power Token
.

Card Image
Small Icon
Small Icon

Orbital Heist

Chevron:Select a Satellite in orbit in this column, and move it to the opposite orbit row.
If there is only one satellite in this column, you must move it.

Card Image
Small Icon

Rapid Shield Boost

Shield:2 Shields. Place this card on top of your draw pile.

Card Image
Small Icon
2

Temporal Tether

Placement Phase:Draw Card Draw a card.

Chevron:Choose any action space downstream of this card and move it to the next action space.

Card Image
Small Icon Small Icon

Recycler Satellite

Placement Phase:Gain 1 Shield any time a card is trashed.

Satellite:Accumulate 1

Power Token
.

Card Image
Small Icon

Fusion Powered Missile

Chevron:Launch a 1 Damage Missile. Increase damage by 1 for each Research Point in this column.

Card Image
Small Icon

Rapid Launch Protocol

Chevron:Launch a Missile.
If triggered from space 1: => 3 damage.
Otherwise => 1 damage.

Card Image
Small Icon

Advanced Shield Boost

Shield:4 Shields. Trash this card.

Card Image
Small Icon Small Icon
Small Icon

Vaporizer Satellite

Card Image
Small Icon
1
Small Icon

Alien Shield Tech

Shield:1 Shield.
Negate action effects of cards in the next action space.

If this card is trashed:

End the round immediately.

Card Image
Small Icon

Operate The Device

Chevron:Initiate a Draft Cycle. Choice:

Card Image
Small Icon
0

Alien Bomb

If this card is trashed:

Do 3 damage to both players and trash every card in the action row and in both orbit rows. Immediately end the round.

This card does not trash itself.

Card Image
Small Icon
2

Time Swap

Placement Phase:Choose a card from the trash pile and place it in your discard pile. Then, trash a card from your discard pile.

Chevron:Trash this card.

Card Image
Small Icon
1
Small Icon

Black Hole

Chevron:Trash the card in the next action space. It does not trigger action effects.
Trash this card.

Card Image
Small Icon
2
Small Icon

Jamming Signal

Placement Phase:Choose a card in the action row and flip it face down. This card is negated for the remainder of this round.

Chevron:Trash this card.

Card Image
Small Icon
1

Alternate Dimension

Placement Phase:Initiate a draft cycle. Choose a card and place it in this action space. Trigger placement effects now. Trash this card.

Card Image
Small Icon
2

Temporal Recall

Placement Phase:Choose a card from the trash pile, and place it in this action space. Trigger placement effects now. Trash this card.

Card Image
Small Icon
2

Fast Forward

Chevron:Trash this card and end the round immediately.

Card Image
Small Icon
1
Small Icon

Satellite Superposition

Placement Phase:Select any two satellites in orbit, and swap their places.

Chevron:Trash this card.

Card Image
Small Icon
2
Small Icon

Altered Orbital Axis

Chevron:Spend half of your

Power Tokens
=> Select a Satellite currently in orbit and move it to any space in either orbit row.
Trash this card.

Card Image
Small Icon
1

Timeline Reversal

Chevron:Rearrange the action spaces downstream of this card in reverse order.

Card Image
Small Icon
1

Portal Through Time

Placement Phase:Choose any upstream action space and any downstream action space and swap them.

Card Image
Small Icon
2

Multiple Timelines

Placement Phase:Reset trash pile and draft deck. Do two draft cycles. Choose both cards. Place one in this action space and the other on top of your draw pile. Trash this card.

Card Image

Blueprint Delivery

Chevron:Gain 1 Research Point for each Alien TechAlien Tech Card in the action row downstream of this card.

Card Image
Small Icon

Bribe

Chevron:The card in the next action space plays as if it were played by the opposite player until the End of Round phase.

Card Image
Small Icon

Secret Agents

Chevron:Opponent loses all Research Points in this column.

"Their top scientists are all here tonight. How convenient."

Card Image
Small Icon

Hacked Guidance System

Placement Phase:Select a Satellite in this column in either orbit row and move it to the opposite orbit space in the same column.

Chevron:Place this card in your opponent's discard pile.

Card Image
Small Icon

Guided Missile

Chevron:Launch a 1 damage Missile. Increase damage by 1 for every Satellite in your orbit row.

Card Image
Small Icon

Heat Seeking Missile

Chevron:Launch a 1 damage Missile.
You may choose an adjacent column for this missile to fire to.

Card Image

Reassign Engineers

Chevron:Take 4 damage. Gain 2 Research Points.

Card Image
Small Icon
Small Icon

Siphon Energy

Chevron:Negate any Missiles launched from the next column. Gain 1

Power Token
for every point of damage the Missiles would have done.
Trash this card.

Card Image
Small Icon

Disassemble Tech

Chevron:Trash an Alien TechAlien Tech Card from your hand. => Gain Research Points equal to the value of the card trashed.

Card Image
Small Icon

Experimental Shield

Shield:1 Shield for every Research Point you have.

"Ok, and you're sure this thing works, right?"

Card Image
Small Icon

Stealth Operation

Placement Phase:Draw CardDraw Card Draw 2 cards.
The next card you place may be placed face down. It must be revealed if it is triggered in the Action Phase.

Card Image
Small Icon

Metal Worm

"The worm gets fed one way or another."

Card Image
Small Icon

Teleport Satellite

Placement Phase:Draw Card Draw a card.

Card Image
Small Icon Small Icon

Time Travel Satellite

Placement Phase:For every 3 Research Points you have, Draw Card Draw a card.

Satellite:Accumulate 1

Power Token
.

Card Image
Small Icon Small Icon

Time Surge Satellite

Placement Phase:For every 3

Power Tokens
on this card, Draw Card Draw a card.

Satellite:Accumulate 1

Power Token
.

Card Image
Small Icon Small Icon

Planetary Spin Surge

Placement Phase:Trash any Satellites this card comes into contact with.

Card Image
Small Icon Small Icon

Orbital Command Center

Satellite:Accumulate 1

Power Token
. --- OR --- Retain a card.

Card Image
Small Icon

Disco Amplifier Satellite

Placement Phase:For every

Power Token
you place on this card, accumulate a
Power Token
.

Placement Phase:You must Spend a

Power Token
from this card if there are any.

Card Image
Small Icon Small Icon

Orbital Disco

Satellite:Accumulate 2

Power Tokens
.

Card Image
Small Icon Small Icon
Small Icon

Space Mine

Placement Phase:If this card comes in contact with any SatelliteSatellites, trash this card and any Satellites in the space with it.

Card Image
Small Icon Small Icon

Research Beam Satellite

Placement Phase:Double the Research output of any of cards triggered in this column.

Satellite:Accumulate 1

Power Token
.

Card Image
Small Icon

Spreadsheet Error

Card Image
Small Icon

Computer Virus

Card Image
Small Icon

Orbital Defense Array

Chevron:Select a Satellite in orbit and trash it. Trash this card.

Card Image
Small Icon

Sabotage Research

Chevron:Trash an Alien TechAlien Tech Card from your hand. => Opponent loses Research Points equal to the value of the card trashed.

Card Image

Hired Assassin

Placement Phase:Transfer up to 3 of your

Power Tokens
to this card.

Chevron:Spend 3

Power Tokens
to choose an action space and trash the cards in it immediately.

"The dorks never saw me coming."

Card Image
Small Icon

Massive Extractor

Chevron:Take 10 cards from the top of the draft deck. Choose 1 of them and place it on top of your draw pile. Trash the other 9.
Trash this card.

Card Image
Small Icon
2
Small Icon

Alien Generator

Shield:Block all damage for the rest of this round. Trash this card.

Card Image
Small Icon Small Icon
Small Icon

Unstable Reactor Satellite

Satellite:Owner takes 1 damage for every

Power Token
on this card.

Card Image
Small Icon
1
Small Icon

Orbital Miscalculation

Chevron:Select any Satellite in orbit and move it to this column. It stays in its current orbit row.

Card Image
Small Icon
1

Alternate History

Placement Phase:Choose a card from the trash pile, and add it to your discard pile.

Chevron:Trash this card.

Card Image
Small Icon

Decoy Base Ship

If this card is trashed:

If this card is owned when it is trashed, opponent takes 5 damage.

Card Image
Small Icon

EMP Blast

If this card is trashed:

If this card is owned when it is trashed, opponent loses half their Research Points rounded up.

Card Image

Base Ship

Placement Phase:Draw CardDraw Card Draw 2 cards.

Chevron:You get the option to do an addition draft cycle at the end of this round.

Card Image

Base Ship

Placement Phase:Draw CardDraw Card Draw 2 cards.

Chevron:You get the option to do an addition draft cycle at the end of this round.

Card Image

Base Ship

Placement Phase:Draw CardDraw Card Draw 2 cards.

Chevron:You get the option to do an addition draft cycle at the end of this round.

Card Image

Base Ship

Placement Phase:Draw CardDraw Card Draw 2 cards.

Chevron:You get the option to do an addition draft cycle at the end of this round.

Card Image

Base Ship

Placement Phase:Draw CardDraw Card Draw 2 cards.

Chevron:You get the option to do an addition draft cycle at the end of this round.

Card Image

Base Ship

Placement Phase:Draw CardDraw Card Draw 2 cards.

Chevron:You get the option to do an addition draft cycle at the end of this round.