Launch a Missile from this space and the next space.
Gain 1 Research.
Switch one Research in this space to the opposite player.
Retrieve two cards from the trash pile and add them to your hand.
Trash this card.
Draw a card.
Optional: Move the card in the next space to the end of the timeline.
Choose one of the next two spaces and launch a Missile from that space.
Optional: Put a card from your hand on top of your draw pile.
Gain 1 Research.
Launch into orbit.
After resolution in this space => Gain 1 Research.
Choose a space and swap it with this space.
Choose one of the next two spaces. Negate the timeline effects of the card in it.
Optional: Swap the next two spaces.
Draw 2 cards.
Next Missile launched by opponent is reversed.
Draw a card.
Choose any two adjacent spaces downstream of this card and swap them.
Launch into orbit.
Owner may do an additional draft after each round.
Launch into orbit.
During drafts, owner looks at 2 additional cards.
Trash the next Missile card triggered by your opponent this round. Trash this card.
Trash Effect: Blowback.
Launch into orbit.
After resolution in this space, you may move this card to any orbit space.
Trash Effect: Blowback.
If the card in the next space is a Missile card => Negate the Missile card and Gain 2 Research.
If the card in the next space is Alien Tech => Gain 2 Research and trash the Alien Tech Card.
Retrieve a card from the trash pile and put it on top of your draw pile.
Launch into orbit.
Any card you place in this space may be placed in stealth mode.
Draw a card.
Choose any downstream space and move it to the next space.
Launch a Missile, then retrieve a card from the trash pile and put it in your discard pile.
May not be placed in space 4.
Launch a missile.
Start a draft. Choice:
Retrieve a card from the trash pile and put it in your discard pile. Then, trash a card from your discard pile.
Trash this card.
Trash the card in the next space. Trash this card.
Launch into orbit.
Your opponent may not place cards in this space.
Choose a card in the timeline and flip it face down. This card is negated for the remainder of this round.
Trash this card.
Initiate a draft. Choose a card and place it in this space. Trigger placement effects now. Trash this card.
Launch into orbit.
For every 3 Research you have, Draw an additional card at the start of each round.
Retrieve up to two cards from the trash pile, and put them in your discard pile. Shuffle your discard pile into your draw pile.
Trash this card. Retrieve a card from the trash pile. Place it in this space and trigger placement effects now.
Trash this card. Retrieve a card from the trash pile, and put it in this space.
Trash this card and end the round immediately.
Trash Effect: Reset the draft deck.
Select a Satellite currently in orbit and move it to this space in either orbit row.
Rearrange the spaces downstream of this card in reverse order.
Trash Effect: Reset the draft deck.
Choose any upstream space and any downstream space and swap them.
Reset the draft deck.
Gain 1 Research for each Alien Tech Card in the timeline downstream of this card.
The card in the next space plays as if it were played by the opposite player until the end of timeline resolution.
Opponent loses all Research in this space. Trash this card.
Select a Satellite in orbit in this space and move it to the opposite orbit row.
Put this card in your opponent's discard pile.
Launch 2 Missiles. Gain 1 Research for each Alien Tech card trashed by these Missiles.
Launch a Missile.
Trash any number of Alien Tech Cards from your hand. => Gain 1 Research for each card trashed.
Draw 2 cards.
Launch into orbit.
Draw an additional card at the start of each round.
Launch into orbit.
Any time you gain Research in this space or an adjacent space, gain 1 Research in this space.
Select a Satellite in orbit and trash it. Trash this card.
Trash Effect: Blowback.
Trash an Alien Tech Card from your hand. => Opponent loses 1 Research.
Select any Satellite in orbit and move it to this space. It stays in its current orbit row.
Retrieve a card from the trash pile, and add it to your discard pile.
Put this card on top of your draw pile.
Trash Effect: Owner gains 2 Research in space 1.
Draw 2 cards.
Option for an additional draft at the end of this round.
Launch into orbit.
Any time you would take damage you may trash this card to block damage for this rest of the round.
Launch into orbit.
Any time a player gains Research in this space, gain 1 Research.
Generate 2 Energy.
Launch into orbit.
After resolution in this space => Generate 1 Energy.
Launch a Missile. Generate 1 Energy.
Launch into orbit.
After resolution in this space => Transfer 1 Energy from any card in play to any other card in play.
Opponent loses 1 Research for every Energy on this card.
Launch into orbit.
Satellites stacked with this card may not be selected or hit with missiles.
Trash Effect: Blowback.
May only be placed in space 1.
If triggered from space 7 => Gain 3 Research.
Gain 3 Research.
Gain 1 Research.
Launch a Missile.
Launch 2 additional Missiles.
Gain 1 Research. Generate 1 Energy.
Launch into orbit.
After resolution in this space, Gain 1 Research for every 2 Energy on this card.
Launch a Missile.
Generate 1 Energy.
Transfer 1 Energy from any card in play to any other card in play.
Transfer all Energy from any card in play to any other card in play.
Launch into orbit.
Optional after resolution in this space: trash this card => Trash the card in the timeline in this space.
Launch into orbit.
Any time Energy is put on this card, generate 1 Energy.
Launch into orbit.
After resolution in this space => Generate 2 Energy and put them on this card.
Launch into orbit.
Whenever a card is retrieved from the trash pile, optionally spend 2 Energy to gain 1 Research.
Launch into orbit.
When an Alien Tech card is trashed, optionally spend 2 Energy to gain 1 Research.
Choose a card in the timeline and trash it immediately.
All Energy is removed from the board. Trash this card.
Trash Effect: Reset the draft deck.
Gain 1 Research.
Swap any two adjacent spaces.
Negate the timeline effects of cards in the next two spaces.
Select a Satellite in orbit in this space, and move it to the opposite orbit row.
Trash the card in the next space. Retrieve a card from the trash pile and put it in the space. Do not trigger placement effects. Ownership does not change. Trash this card.
Trash this card.
Trash Effect: Trash every card in the timeline and in both orbit rows. Immediately end the round.
Select any two satellites in orbit, and swap them.
Trash this card.
Transfer 1 Energy from any card in play to any other card in play.
Launch into orbit.
Optional after resolution in this space, trash this card => Generate 3 Energy.
Launch into orbit.
Gain 1 Research for every Energy transfered from this card.
Take 10 cards from the draft deck. Choose 1 of them and put it on top of your draw pile. Trash the other 9.
Draw 2 cards.
Generate 1 Energy.
Launch into orbit.
For every 2 Energy on this card, Draw an additional card at the start of each round.
May only be placed in space 1 or space 8.
If triggered from space 4 or 5 => Launch 5 Missiles and trash this card.
Launch into orbit.
If this card is in space 1, Draw 2 additional cards at the start of each round.
Retrieval Effect: Owner gains 2 Research in space 8.
May only be placed in an unoccupied space. Placement of other cards can not shift this card.
Trash this card.