
Frankie Nebulove
Action:
Gain 3 Power Tokens.
"Coming to you live from Club Disco Infinity, it's Frankie Nebulove, and it's time to groove!"

Launch Missile
Action:
Launch a 2 damage Missile
-AND- Gain 1 Power Token.

Power Beacon Satellite
End of round:
Owner must transfer 2 Power Tokens to this card. If they cannot, this card is trashed.

Signal Boosted Shield
Action:
Gain 1 Shield.
-AND-
Spend any number of
Power Tokens. Gain 1 Shield for every 2
Power Tokens spent.

Misinformation On the Radio
Placement:
Transfer any number of Power Tokens to this card.
Action:
Spend all Power Tokens on this card. Your opponent loses 1
Research Point for every 3
Power Tokens spent.

Buffer Satellite
Persistent Effect:
Satellites stacked with this card may not be selected or hit with missiles.
End of round:
Accumulate 1 Power Token.

Broadcast Lab
Action:
Gain 1 Research Point.
-AND-
For every 3
Power Tokens in this column, gain 1 additional Research Point.

Wormhole
Placement:
Draw a card.
Action:
Optionally, move the next action space to the end of the action row.

Felicity Guns
Action:
Double the damage of any Missiles triggered from the next column.

Disco Missile
Action:
Launch a 1 damage Missile.
-AND-
Spend any number of
Power Tokens. Increase damage by 1 for every Power Token spent.

Precision Strike
Placement:
If this is the first card you place this round accumulate 1 Power Token.
Action:
If triggered from space 3 or 4:
Spend 1 Power Token from this card to launch a 4 damage Missile.

Wide Net
Action:
Negate action/launch effects of cards in the next two action spaces.

Entangled Particle
Placement:
Retrieve a card from your discard pile (if it is not empty), and add it to your hand. Draw a card.

Shield Boost Satellite
Persistent Effect:
Double the Shield output of any
Shield Cards triggered in this column.
End of round:
Accumulate 1 Power Token.

Disco Science Lab
Action:
Gain 1 Research Point
-AND- Gain 1 Power Token.
"Based on my calculations, the time waves can be controlled by the beat."

Shield Overdrive
Action:
Gain 1 Shield.
-AND-
Double the Shield output of any cards in the next action space.

Dr. Blazimir Funkovich
Action:
Gain 1 Research Point.
-AND-
If triggered from space 1 Place on top of your draw pile.

Research Satellite
Orbit Action Effect
After Action Row:
Gain 1 Research Point.

Shield Prototype
Action:
Gain 1 Shield.
-AND- For every 2
Research Points you have, gain 1 additional Shield.

Portal Gun
Placement:
Choose an action space and switch it with this action space.

Enhanced Missile Tech
Action:
Launch a 1 damage Missile.
-AND- Increase damage by 1 for every 2
Research Points you have.

Intercept
Action:
Choose one of the next two action spaces. Negate the action/launch effects of the card(s) in it.

Orbital Miscalculation
Action:
Select any Satellite in orbit and move it to the orbit space in its orbit row in this column.

Shield Generator Satellite
End of round:
Gain 1 Shield.
-AND- For every 3
Research Points you have, gain 1 additional Shield.

Zandra Haxwell
Action:
If there are any Research Points in this column, switch one of them to the opposite player.
"I'm in your system. Way in."

Quantum Teleport
Placement:
Draw 2 cards.
-AND-
If this card is placed between two action spaces, switch their locations.

Singularity Satellite
Start of round:
Owner must spend 1 Power Token
-OR-
Owner discards the first card drawn and accumulates a Power Token.

Silo Infiltration
Action:
Next Missile launched by opponent is reversed.
-AND-
If you have at least 5
Power Tokens in play, increase the damage of the
Missile by 2.

Butterfly Effect
Placement:
Draw a card.
Action:
Choose any two adjacent action spaces downstream of this card and swap their places.

DDOS Attack
Action:
Do damage equal to the number of
Power Tokens in this column.

Time Hacker Satellite
Start of round:
Optionally, discard a card from your hand.
Draw a card.
End of round:
Accumulate 1 Power Token.

Smash and Grab
Action:
Trash any Alien Tech Cards in the next action space and gain Research Points equal to the value of the card(s) trashed.

Captain Blackstar
Orbit Action Effect
Before Action Row:
Optionally, spend 1
Power Token from this card to launch a 3 damage Missile.
End of round:
Move this card 1 space.

The Broker
Placement:
Transfer 1 of your Power Tokens to this card.
Action:
Spend the Power Token on this card to transfer all Power Tokens from any card in play to any other card in play.

Message to the Past
Action:
Retrieve a card from the trash pile and place it in your discard pile.

Nullwave Satellite
Persistent Effect:
Action/launch effects of any cards triggered by your opponent in the action row below this card are Negated.
End of round:
Accumulate 1 Power Token.

Targeting Satellite
Persistent Effect:
Double damage of Missiles you launch from this column.
End of round:
Accumulate 1 Power Token.

Orbital Heist
Action:
Select any Satellite in orbit in the space above this card, and move it to the opposite orbit row.
If there is only one satellite above this card, you must move it.

Boost Shields
Action:
Gain 1 Shield.
If this card is trashed:
+2 Shields for both players.

Alien Lasso
Placement:
Draw a card.
Action:
Choose any action space downstream of this card and move it to the next action space.

Recycler Satellite
Persistent Effect:
Gain 1 Shield any time a card is trashed.
End of round:
Accumulate 1 Power Token.

Fusion Powered Missile
Action:
1 Damage
-AND-
2 additional damage for each Research Point in this space.

Rapid Launch Protocol
Action:
Launch a Missile.
> If this card is triggered from space 1: 3 damage.
> Otherwise: 1 damage.

Advanced Shield Boost
Action:
> If this is the last card you place: Gain 3 Shields.
> Otherwise: Gain 2 Shields.

Vaporizer Satellite
End of round:
Accumulate 1 Power Token.
-AND-
Optionally, you may trash one of the cards you played this round.

Disco Special Forces
Action:
1 damage.
-AND- Increase damage by 1 For every 2
Power Tokens you have.

Alien Shield Tech
Action:
Gain 1 Shield
Negate the action/launch effects of the card in the next action space.
If this card is trashed:
End the round immediately.

Operate The Device
Action:
Initiate a draft cycle.
Choice:
> Pick a card from the draft cycle and place it on top of your draw pile.
-OR-
> Do not pick a card. Gain 1 Research Point.

Alien Bomb
If this card is trashed:
Do 4 damage to both players and trash every card in the action row and in both orbit rows. Immediately end the round.
This card does not trash itself.

Time Split
Placement:
Cards may only be placed downstream of this card for the rest of the round.
Action:
Trash this card.

Time Swap
Placement:
Retrieve a card from the trash pile and place it in your discard pile. Then, trash a card from your discard pile.
Action:
Trash this card.

Time Travel
Placement:
Draw a card.
Optionally, choose an action space adjacent to this card and move it to the end of the action row.

Black Hole
Action:
Trash the card(s) in the next space immediately. They do not trigger action/launch effects.
-AND- Trash this card.

Jamming Signal
Placement:
Choose a card in the action row and flip it face down. This card is negated for the remainder of this round.
Action:
Trash this card.

Alternate Dimension
Placement:
Initiate a draft cycle. Choose a card and place it on top of this card. Trigger placement effects now.
Action:
Trash any card(s) still on top
of this card.

Temporal Recall
Placement:
Choose a card from the trash pile, and place it on top of this card. Trigger any placement effects now.
Action:
Trash this card and any card(s) still on top of it.

Wrinkle in Time
Placement:
Swap any two adjacent action spaces.

Fast Forward
Action:
Trash this card and end the round immediately.

Satellite Superposition
Placement:
Select any two satellites in orbit, and swap their places.
Action:
Trash this card.

Altered Orbital Axis
Placement:
Spend half of your Power Tokens Select a Satellite currently in orbit and move it to any space in either orbit row.
Action:
Trash this card.

Timeline Reversal
Action:
Rearrange the action spaces downstream of this card in reverse order.

Alternate History
Placement:
Choose a card from the trash pile, and add it to your discard pile.
Action:
Trash this card.

Portal Through Time
Placement:
Switch any upstream action space with any downstream action space.

Multiple Timelines
Placement:
Shuffle all trashed and cycled cards into the draft deck. Do two draft cycles. After choosing both cards, place one on top of this card and the other on top of your draw pile.
Action:
Trash this card.

Blueprint Delivery
Action:
Gain 1 Research Point for each
Alien Tech Card in the action row downstream of this card.

Bribe
Action:
The card in the next action space plays as if it were played by the opposite player until the End of Round phase.

Secret Agents
Action:
Opponent loses all Research Points in this column.
"Their top scientists are all here tonight. How convenient."

Hacked Guidance System
Placement:
Select any Satellite in either orbit row and move it to the opposite orbit space in the same column.
Action:
Place this card in your opponent's discard pile.

Disco Barrage
Action:
Launch a Missile that does damage equal to the absolute Power Token differential between you and your opponent.

Guided Missile
Action:
Launch a 2 damage Missile.
-AND-
Increase damage by 1 for every Satellite in your orbit row.

Heat Seeking Missile
Action:
Launch a 1 damange Missile.
You may choose an adjacent column for this missile to fire to.

Reassign Engineers
Action:
Lose 5
Shields and Gain 2 Research Points.

Siphon Energy
Action:
Any
Missiles launched from the next column are negated. Gain 1 Research Point for every point of damage the
Missiles would have done.
Trash this card.

Disassemble Tech
Action:
Trash an
Alien Tech Card from your hand.
Gain Research Points equal to the value of the card trashed.

Experimental Shield
Action:
Gain 1 Shield for every
Research Point you have.

Emergency Shield Reserve
Placement:
Choose some number X
Research Points up to the number you have. Lose X
Research Points and gain X * 2 Shields.
Action:
Trash this card.

Stealth Operation
Placement:
Draw 2 cards.
The next card you place may be placed face down. It must be revealed if it is triggered in the Action Phase.

Metal Worm
Action:
Opponent choice:
> Trash a
Satellite from their hand to trash this card.
-OR-
> Take 3 damage.
"The worm gets fed one way or another."

Teleport Satellite
Start of round:
Draw a card.
End of round:
Accumulate 1 Power Token.

Planetary Spin Surge
Persistent Effect:
Trash any Satellites this card comes into contact with.

Orbital Command Center
End of round:
Retain a card.
-AND-
Accumulate 1 Power Token.

Vacuum Satellite
Orbit Action Effect
Before Action Row:
Trash any
Alien Tech Cards in the action space below this card before they trigger action effects. Gain Research Points equal to their value.
End of round:
Accumulate 1 Power Token.

Disco Amplifier Satellite
Persistent Effect:
For every Power Token you place on this card, accumulate a Power Token.
End of round:
You must Spend a Power Token from this card if there are any.

Orbital Disco
End of round:
Accumulate 2 Power Tokens.

Space Mine
Persistent Effect:
If this card comes in contact with any
Satellites, trash this card and any Satellites in the space with it.

Research Beam Satellite
Persistent Effect:
Double the Research output of any of cards triggered in this column.
End of round:
Gain 1 Power Token on this card.

Broadcast Repeater
Orbit Action Effect
After Action Row:
Transfer a Power Token from any card you have in play to any other card.

Spreadsheet Error
Action:
Opponent choice: Trash an
Alien Tech Card from their hand.
Trash this card.
-OR-
Choose 1 Research Point and lose it.

Computer Virus
Action:
Opponent choice: Take 3 damage
Trash this card.
-OR- Draw a card and trash it.

Orbital Defense Array
Action:
Select a Satellite in orbit and trash it, and trash this card.

Sabotage Research
Action:
Trash an Alien Tech Card from your hand.
Opponent loses Research Points equal to the value of the card trashed.

Hired Assassin
Placement:
Transfer up to 3 of your Power Tokens to this card.
Action:
Spend 3 Power Tokens from this card to choose a card in the action row and trash it immediately.
"The dorks never saw me coming."

Massive Extractor
Action:
Take 10 cards from the top of the draft deck. Choose 1 of them and place it on top of your draw pile. Trash the other 9. Trash this card.

Spy Satellite
Start of round:
Spend 1 Power Token
Opponent must reveal 2 random cards from their hand.
End of round:
Accumulate 1 Power Token.

Alien Generator
Placement:
Draw 2 cards.
Action:
Trash an
Alien Tech Card from your hand.
Gain Shields equal to 3x the value of the card trashed.