
◊Frankie Nebulove
:Gain 3
"Coming to you live from Club Disco Infinity, it's Frankie Nebulove, and it's time to groove!"

◊Felicity Guns
:Launch a 1 damage Missile from this space and the next space if there is one.
"Hit 'em with the double tap."

◊Dr. Blazimir Funkovich
:Gain 1 Research Point.
If triggered from space 1 => Place on top of your draw pile.

◊Zandra Haxwell
:If there are any Research Points in this column, switch one of them to the opposite player.
"I'm in your system. Way in."

◊Captain Blackstar
:Spend 1

◊Cassandra Moonloop
:Choose two cards from the trash pile and add them to your hand.
:Trash this card.
"I bet I've died more times than you have."

Launch Missile
:Launch a 2 damage Missile. Gain 1

Broadcast Repeater
:Transfer a

Signal Boosted Shield
:Transfer any number of your
:Spend all

Misinformation On the Radio
:Transfer any number of your
:Spend all

Buffer Satellite
:Satellites stacked with this card may not be selected or hit with missiles.
:Accumulate 1

Broadcast Lab
:Gain 1 Research Point. -- AND -- For every 3

Wormhole
:
Draw a card.
:Optionally, move the next action space to the end of the action row.

Disco Missile
:Transfer any number of your
:Spend all

Precision Strike
:This card may only be placed in space 1 or space 6.
:If triggered from space 3 or 4 => Launch a 4 damage Missile.

Wide Net
:Negate action effects of cards in the next two action spaces.

Disco Science Lab
:Gain 1 Research Point. Gain 1
"Based on my calculations, the time waves can be controlled by the beat."

Shield Overdrive
:1 Shield.
:While this card is in your Shield Reserve, double the Shield output of the other cards in your Shield Reserve.

Research Satellite
:Gain 1 Research Point.

Shield Prototype
:1 Shield. -- PLUS -- 1 Shield for every 2 Research Points you have.

Portal Gun
:Choose an action space and swap it with this action space.

Enhanced Missile Tech
:Launch a 1 damage Missile. -- AND -- Increase damage by 1 for every 3 Research Points you have.
"I hope they're looking for some hot stuff."

Intercept
:Choose one of the next two action spaces. Negate the action effects of the card in it.

Wrinkle in Time
:Swap any two adjacent action spaces.

Quantum Teleport
:
Draw 2 cards. If this card is placed between two action spaces, swap their contents.

Singularity Satellite

Silo Infiltration
:Next Missile launched by opponent is reversed.
Trash this card.

Butterfly Effect
:
Draw a card.
:Choose any two adjacent action spaces downstream of this card and swap their places.

Warp Satellite
:Owner has the option to do an addition draft cycle at the end of each round.

Future View Satellite
:When doing a draft cycle, owner looks at 2 additional cards.

Defense Network Satellite
:You may move this card to any downstream space.

Time Hacker Satellite
:Discard a card from your hand. =>
Draw a card.
:Accumulate 1

Smash and Grab
:Trash any
Alien Tech Card in the next action space and gain Research Points equal to the value of the card trashed.

The Broker
:Transfer 1 of your
:Spend a

Message to the Past
:Choose a card from the trash pile and place it on top of your draw pile.

Nullwave Satellite
:Your opponent may not place cards in this column.
:Accumulate 1

Targeting Satellite
:Double damage of Missiles launched from this column.
:Accumulate 1

Orbital Heist
:Select a Satellite in orbit in this column, and move it to the opposite orbit row.
If there is only one satellite in this column, you must move it.

Rapid Shield Boost
:2 Shields. Place this card on top of your draw pile.

Temporal Tether
:
Draw a card.
:Choose any action space downstream of this card and move it to the next action space.

Recycler Satellite
:Gain 1 Shield any time a card is trashed.
:Accumulate 1

Fusion Powered Missile
:Launch a 1 Damage Missile. Increase damage by 1 for each Research Point in this column.

Rapid Launch Protocol
:Launch a Missile.
If triggered from space 1: => 3 damage.
Otherwise => 1 damage.

Advanced Shield Boost
:4 Shields. Trash this card.

Vaporizer Satellite

Alien Shield Tech
:1 Shield.
Negate action effects of cards in the next action space.
If this card is trashed:
End the round immediately.

Operate The Device
:Initiate a Draft Cycle. Choice:

Alien Bomb
If this card is trashed:
Do 3 damage to both players and trash every card in the action row and in both orbit rows. Immediately end the round.
This card does not trash itself.

Time Swap
:Choose a card from the trash pile and place it in your discard pile. Then, trash a card from your discard pile.
:Trash this card.

Black Hole
:Trash the card in the next action space. It does not trigger action effects.
Trash this card.

Jamming Signal
:Choose a card in the action row and flip it face down. This card is negated for the remainder of this round.
:Trash this card.

Alternate Dimension
:Initiate a draft cycle. Choose a card and place it in this action space. Trigger placement effects now. Trash this card.

Temporal Recall
:Choose a card from the trash pile, and place it in this action space. Trigger placement effects now. Trash this card.

Fast Forward
:Trash this card and end the round immediately.

Satellite Superposition
:Select any two satellites in orbit, and swap their places.
:Trash this card.

Altered Orbital Axis
:Spend half of your
Trash this card.

Timeline Reversal
:Rearrange the action spaces downstream of this card in reverse order.

Portal Through Time
:Choose any upstream action space and any downstream action space and swap them.

Multiple Timelines
:Reset trash pile and draft deck. Do two draft cycles. Choose both cards. Place one in this action space and the other on top of your draw pile. Trash this card.

Blueprint Delivery
:Gain 1 Research Point for each
Alien Tech Card in the action row downstream of this card.

Bribe
:The card in the next action space plays as if it were played by the opposite player until the End of Round phase.

Secret Agents
:Opponent loses all Research Points in this column.
"Their top scientists are all here tonight. How convenient."

Hacked Guidance System
:Select a Satellite in this column in either orbit row and move it to the opposite orbit space in the same column.
:Place this card in your opponent's discard pile.

Guided Missile
:Launch a 1 damage Missile. Increase damage by 1 for every Satellite in your orbit row.

Heat Seeking Missile
:Launch a 1 damage Missile.
You may choose an adjacent column for this missile to fire to.

Reassign Engineers
:Take 4 damage. Gain 2 Research Points.

Siphon Energy
:Negate any Missiles launched from the next column. Gain 1
Trash this card.

Disassemble Tech
:Trash an
Alien Tech Card from your hand. => Gain Research Points equal to the value of the card trashed.

Experimental Shield
:1 Shield for every Research Point you have.
"Ok, and you're sure this thing works, right?"

Stealth Operation
:
Draw 2 cards.
The next card you place may be placed face down. It must be revealed if it is triggered in the Action Phase.

Metal Worm
"The worm gets fed one way or another."

Teleport Satellite
:
Draw a card.

Time Travel Satellite
:For every 3 Research Points you have,
Draw a card.
:Accumulate 1

Time Surge Satellite
:For every 3

:Accumulate 1

Planetary Spin Surge
:Trash any Satellites this card comes into contact with.

Orbital Command Center
:Accumulate 1

Disco Amplifier Satellite
:For every
:You must Spend a

Orbital Disco
:Accumulate 2

Space Mine
:If this card comes in contact with any
Satellites, trash this card and any Satellites in the space with it.

Research Beam Satellite
:Double the Research output of any of cards triggered in this column.
:Accumulate 1

Spreadsheet Error

Computer Virus

Orbital Defense Array
:Select a Satellite in orbit and trash it. Trash this card.

Sabotage Research
:Trash an
Alien Tech Card from your hand. => Opponent loses Research Points equal to the value of the card trashed.

Hired Assassin
:Transfer up to 3 of your
:Spend 3
"The dorks never saw me coming."

Massive Extractor
:Take 10 cards from the top of the draft deck. Choose 1 of them and place it on top of your draw pile. Trash the other 9.
Trash this card.

Alien Generator
:Block all damage for the rest of this round. Trash this card.

Unstable Reactor Satellite
:Owner takes 1 damage for every

Orbital Miscalculation
:Select any Satellite in orbit and move it to this column. It stays in its current orbit row.

Alternate History
:Choose a card from the trash pile, and add it to your discard pile.
:Trash this card.

Decoy Base Ship
If this card is trashed:
If this card is owned when it is trashed, opponent takes 5 damage.

EMP Blast
If this card is trashed:
If this card is owned when it is trashed, opponent loses half their Research Points rounded up.

Base Ship
:
Draw 2 cards.
:You get the option to do an addition draft cycle at the end of this round.

Base Ship
:
Draw 2 cards.
:You get the option to do an addition draft cycle at the end of this round.

Base Ship
:
Draw 2 cards.
:You get the option to do an addition draft cycle at the end of this round.

Base Ship
:
Draw 2 cards.
:You get the option to do an addition draft cycle at the end of this round.

Base Ship
:
Draw 2 cards.
:You get the option to do an addition draft cycle at the end of this round.

Base Ship
:
Draw 2 cards.
:You get the option to do an addition draft cycle at the end of this round.