Felicity Guns
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ChevronLaunch a Missile from this space and the next space.
"Hit 'em with the double tap."
Dr. Blazimir Funkovich
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ChevronGain 1 Research.
If triggered from space 8 => Put this card on top of your draw pile.
Zandra Haxwell
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ChevronSwitch one Research in this space to the opposite player.
"I'm in your system. Way in."
Cassandra Moonloop
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Placement PhaseRetrieve two cards from the trash pile and add them to your hand.
ChevronTrash this card.
"I bet I've died more times than you have."
Wormhole
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Placement PhaseDraw a card.
ChevronOptional: Move the card in the next space to the end of the timeline.
Long Range Missile
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ChevronChoose one of the next two spaces and launch a Missile from that space.
Time Manipulation Lab
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Placement PhaseOptional: Put a card from your hand on top of your draw pile.
ChevronGain 1 Research.
Research Satellite
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ChevronLaunch into orbit.
Placement PhaseAfter resolution in this space => Gain 1 Research.
Portal Gun
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Placement PhaseChoose a space and swap it with this space.
Intercept
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ChevronChoose one of the next two spaces. Negate the timeline effects of the card in it.
Experimental Teleporter
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ChevronOptional: Swap the next two spaces.

Negate the timeline effects of the card in the next space.
Quantum Teleport
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Placement PhaseDraw 2 cards.
If this card is placed between two spaces, swap them.
Silo Infiltration
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ChevronNext Missile launched by opponent is reversed.
Butterfly Effect
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Placement PhaseDraw a card.
ChevronChoose any two adjacent spaces downstream of this card and swap them.
Warp Satellite
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ChevronLaunch into orbit.
Placement PhaseOwner may do an additional draft after each round.
Future View Satellite
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ChevronLaunch into orbit.
Placement PhaseDuring drafts, owner looks at 2 additional cards.
Missile Defense System
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ChevronTrash the next Missile card triggered by your opponent this round. Trash this card.
Placement PhaseTrash Effect: Blowback.
Defense Network
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ChevronLaunch into orbit.
Placement PhaseAfter resolution in this space, you may move this card to any orbit space.
Placement PhaseTrash Effect: Blowback.
Siphon Energy
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ChevronIf the card in the next space is a Missile card => Negate the Missile card and Gain 2 Research.
Smash and Grab
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ChevronIf the card in the next space is Alien Tech => Gain 2 Research and trash the Alien Tech Card.
Message to the Past
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ChevronRetrieve a card from the trash pile and put it on top of your draw pile.
Cloaking Satellite
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ChevronLaunch into orbit.
Placement PhaseAny card you place in this space may be placed in stealth mode.
Temporal Tether
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Placement PhaseDraw a card.
ChevronChoose any downstream space and move it to the next space.
Reality Manipulation Missile
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ChevronLaunch a Missile, then retrieve a card from the trash pile and put it in your discard pile.
Rapid Launch Protocol
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Placement PhaseMay not be placed in space 4.
ChevronLaunch a missile.
If triggered from space 4: => Launch 2 additional Missiles.
Operate The Device
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ChevronStart a draft. Choice:
- Choose a card and put it on top of your draw pile.
-OR-
- Do not pick a card. Gain 1 Research.
Time Swap
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Placement PhaseRetrieve a card from the trash pile and put it in your discard pile. Then, trash a card from your discard pile.
ChevronTrash this card.
Black Hole
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ChevronTrash the card in the next space. Trash this card.
Nullwave Satellite
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ChevronLaunch into orbit.
Placement PhaseYour opponent may not place cards in this space.
Jamming Signal
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Placement PhaseChoose a card in the timeline and flip it face down. This card is negated for the remainder of this round.
ChevronTrash this card.
Alternate Dimension
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Placement PhaseInitiate a draft. Choose a card and place it in this space. Trigger placement effects now. Trash this card.
Time Travel Satellite
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ChevronLaunch into orbit.
Placement PhaseFor every 3 Research you have, Draw an additional card at the start of each round.
Recruit from the Past
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ChevronRetrieve up to two cards from the trash pile, and put them in your discard pile. Shuffle your discard pile into your draw pile.
"You boys looking for a little bit of adventure?"
Temporal Recall
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Placement PhaseTrash this card. Retrieve a card from the trash pile. Place it in this space and trigger placement effects now.
Hole in Time
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ChevronTrash this card. Retrieve a card from the trash pile, and put it in this space.
Do not trigger placement effects.
Fast Forward
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ChevronTrash this card and end the round immediately.
Placement PhaseTrash Effect: Reset the draft deck.
Altered Orbital Axis
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ChevronSelect a Satellite currently in orbit and move it to this space in either orbit row.
Trash this card.
Timeline Reversal
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ChevronRearrange the spaces downstream of this card in reverse order.
Placement PhaseTrash Effect: Reset the draft deck.
Portal Through Time
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Placement PhaseChoose any upstream space and any downstream space and swap them.
Multiple Timelines
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Placement PhaseReset the draft deck.
Take 10 cards from the draft deck. Choose 1 of them and place it in this space. Trash the other 9.
Trash this card.
Blueprint Delivery
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ChevronGain 1 Research for each Alien Tech Card in the timeline downstream of this card.
Trash this card.
Bribe
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ChevronThe card in the next space plays as if it were played by the opposite player until the end of timeline resolution.
Secret Agents
ChevronOpponent loses all Research in this space. Trash this card.
"Their top scientists are all here tonight. How convenient."
Hacked Guidance System
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Placement PhaseSelect a Satellite in orbit in this space and move it to the opposite orbit row.
ChevronPut this card in your opponent's discard pile.
Guided Missile
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ChevronLaunch 2 Missiles. Gain 1 Research for each Alien Tech card trashed by these Missiles.
Heat Seeking Missile
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ChevronLaunch a Missile.
You may choose an adjacent space for this Missile to fire to.
Disassemble Tech
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ChevronTrash any number of Alien Tech Cards from your hand. => Gain 1 Research for each card trashed.
Stealth Operation
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Placement PhaseDraw 2 cards.
The next card you place may be placed in stealth mode.
Teleport Satellite
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ChevronLaunch into orbit.
Placement PhaseDraw an additional card at the start of each round.
Hypercomm Array
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ChevronLaunch into orbit.
Placement PhaseAny time you gain Research in this space or an adjacent space, gain 1 Research in this space.
Orbital Defense Array
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ChevronSelect a Satellite in orbit and trash it. Trash this card.
Placement PhaseTrash Effect: Blowback.
Sabotage Research
ChevronTrash an Alien Tech Card from your hand. => Opponent loses 1 Research.
Orbital Miscalculation
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ChevronSelect any Satellite in orbit and move it to this space. It stays in its current orbit row.
Alternate History
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Placement PhaseRetrieve a card from the trash pile, and add it to your discard pile.
Split the Atom
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ChevronPut this card on top of your draw pile.
Placement PhaseTrash Effect: Owner gains 2 Research in space 1.

Blowback.
Base Ship
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Placement PhaseDraw 2 cards.
ChevronOption for an additional draft at the end of this round.
Energy Defense Satellite
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ChevronLaunch into orbit.
Placement PhaseAny time you would take damage you may trash this card to block damage for this rest of the round.
Data Interceptor Satellite
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ChevronLaunch into orbit.
Placement PhaseAny time a player gains Research in this space, gain 1 Research.
Frankie Nebulove
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ChevronGenerate 2 Energy.
"Coming to you live from Club Disco Infinity, it's Frankie Nebulove, and it's time to groove!"
Captain Blackstar
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ChevronLaunch into orbit.
Placement PhaseAfter resolution in this space => Generate 1 Energy.
Launch Missile
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ChevronLaunch a Missile. Generate 1 Energy.
Broadcast Repeater
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ChevronLaunch into orbit.
Placement PhaseAfter resolution in this space => Transfer 1 Energy from any card in play to any other card in play.
Misinformation On the Radio
Chevron
Energized IconOpponent loses 1 Research for every Energy on this card.
Buffer Satellite
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ChevronLaunch into orbit.
Placement PhaseSatellites stacked with this card may not be selected or hit with missiles.
Placement PhaseTrash Effect: Blowback.
Teleportation Breakthrough
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Placement PhaseMay only be placed in space 1.
ChevronIf triggered from space 7 => Gain 3 Research.
Power Boosted Lab
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Chevron
Energized IconGain 3 Research.
Broadcast Lab
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ChevronGain 1 Research.
For every 2 Energy in this space, gain 1 additional Research.
Disco Missile
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ChevronLaunch a Missile.
Energized IconLaunch 2 additional Missiles.
Disco Science Lab
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ChevronGain 1 Research. Generate 1 Energy.
"Based on my calculations, the time waves can be controlled by the beat."
Solar Research Satellite
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ChevronLaunch into orbit.
Placement PhaseAfter resolution in this space, Gain 1 Research for every 2 Energy on this card.
Enhanced Missile Tech
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ChevronLaunch a Missile.
Spend any number of Energy. For every 2 Energy spent, launch an additional Missile.
"I hope they're looking for some hot stuff."
Spark Plug
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Placement PhaseGenerate 1 Energy.
ChevronTransfer 1 Energy from any card in play to any other card in play.
The Broker
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Chevron
Energized IconTransfer all Energy from any card in play to any other card in play.
Vaporizer Satellite
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ChevronLaunch into orbit.
Placement PhaseOptional after resolution in this space: trash this card => Trash the card in the timeline in this space.
Disco Amplifier Satellite
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ChevronLaunch into orbit.
Placement PhaseAny time Energy is put on this card, generate 1 Energy.
Orbital Disco
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ChevronLaunch into orbit.
Placement PhaseAfter resolution in this space => Generate 2 Energy and put them on this card.
Anomaly Detector Satellite
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ChevronLaunch into orbit.
Placement PhaseWhenever a card is retrieved from the trash pile, optionally spend 2 Energy to gain 1 Research.
Observation Satellite
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ChevronLaunch into orbit.
Placement PhaseWhen an Alien Tech card is trashed, optionally spend 2 Energy to gain 1 Research.
Hired Assassin
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Chevron
Energized IconChoose a card in the timeline and trash it immediately.
"The dorks never saw me coming."
EMP Blast
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ChevronAll Energy is removed from the board. Trash this card.
Placement PhaseTrash Effect: Reset the draft deck.
Fusion Research Lab
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ChevronGain 1 Research.
Spend any number of Energy. Gain an additional Research for every 2 Energy spent.
Wrinkle in Time
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Placement PhaseSwap any two adjacent spaces.
Wide Net
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ChevronNegate the timeline effects of cards in the next two spaces.
Orbital Heist
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ChevronSelect a Satellite in orbit in this space, and move it to the opposite orbit row.
If there is only one satellite in this space, you must move it.
Intersecting Timelines
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ChevronTrash the card in the next space. Retrieve a card from the trash pile and put it in the space. Do not trigger placement effects. Ownership does not change. Trash this card.
"Uhh... How did I get here?"
Omega 13 Device
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Placement PhaseTrash this card.
Alien Bomb
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Placement PhaseTrash Effect: Trash every card in the timeline and in both orbit rows. Immediately end the round.
Satellite Superposition
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Placement PhaseSelect any two satellites in orbit, and swap them.
ChevronTrash this card.
Laser Transfer Array
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Placement PhaseTransfer 1 Energy from any card in play to any other card in play.
Unstable Solar Reactor
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ChevronLaunch into orbit.
Placement PhaseOptional after resolution in this space, trash this card => Generate 3 Energy.
Power Discharge Satellite
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ChevronLaunch into orbit.
Placement PhaseGain 1 Research for every Energy transfered from this card.
Massive Extractor
ChevronTake 10 cards from the draft deck. Choose 1 of them and put it on top of your draw pile. Trash the other 9.
Trash this card.
Power Surge
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Placement PhaseDraw 2 cards.
ChevronGenerate 1 Energy.
Time Surge Satellite
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ChevronLaunch into orbit.
Placement PhaseFor every 2 Energy on this card, Draw an additional card at the start of each round.
Precision Strike
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Placement PhaseMay only be placed in space 1 or space 8.
ChevronIf triggered from space 4 or 5 => Launch 5 Missiles and trash this card.
Fusion Drive Satellite
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ChevronLaunch into orbit.
Placement PhaseIf this card is in space 1, Draw 2 additional cards at the start of each round.
Paradox Artifact
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Placement PhaseRetrieval Effect: Owner gains 2 Research in space 8.
Time Split
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Placement PhaseMay only be placed in an unoccupied space. Placement of other cards can not shift this card.
ChevronTrash this card.