
Frankie Nebulove
Action:
Gain 3 Power Tokens and place them on a card you have in play.
"Coming to you live from Club Disco Infinity, it's Frankie Nebulove, and it's time to groove!"

Launch Missile
Action:
2 Damage.
-AND- Place 1 Power Token on a card you have in play.

Disco Beacon
Action:
Launch into opponent's orbit row. Opponent becomes the owner.
End of round:
Owner must move 2 Power Tokens onto this card. If they do not have enough Power Tokens, this card is trashed.

Signal Boosted Shield
Action:
+1 Shield.
-AND-
Spend any number of Power Tokens and gain 1 additional Shield for every 2 Power Tokens spent.

Misinformation On the Radio
Placement:
Move any number of your Power Tokens onto this card.
Action:
Spend all Power Tokens attached to this card. Your opponent loses 1
Research Point (they choose which) for every 3 Power Tokens spent.

Buffer Satellite
Persistent Effect:
Satellites that are stacked with this card may not be selected or hit with missiles. This card is still vulnerable to all normal threats.
End of round:
Gain 1 Power Token on this card.

Broadcast Lab
Action:
Gain 1 Research Point.
-AND-
For every 3 Power Tokens attached to Satellites in orbit over this card, gain 1 additional Research Point.

Wormhole
Placement:
Draw a card.
Action:
Optionally, move the card(s) in the space immediately downstream of this card to the end of the action row.

Felicity Guns
Action:
Double the damage of any Missiles triggered from the column immediately downstream of this card.

Disco Missile
Action:
1 Damage.
-AND-
Spend any number of Power Tokens and do 1 additional Damage for every Power Token spent.

Precision Strike
Placement:
Must be the first card you place this round, otherwise it has no effects. Draw a card.
Action:
4 Damage if triggered from space 3 or 4 and 0 otherwise.

Wide Net
Action:
Cards in the next two spaces action/launch effects are Negated.

Entangled Particle
Placement:
First:
Retrieve a card from your discard pile, and add it to your hand.
Next: Draw a card.

Shield Boost Satellite
Persistent Effect:
2x Double output of Shield cards you trigger in this column.
End of round:
Gain 1 Power Token on this card.

Disco Science Lab
Action:
Gain 1 Research Point.
-AND- Gain 1 Power Token and place it on any card.
"Based on my calculations, the time waves can be controlled by the beat."

Shield Overdrive
Action:
+1 Shield.
-AND-
2x If next card is a
Shield Card, double the Shields generated by that card.

Dr. Blazimir Funkovich
Action:
Gain 1 Research Point.
-AND-
If triggered from space 1 Place on top of your draw pile.

Research Station
Orbit Action Effect
After Action Row:
+1 Research Point

Shield Prototype
Action:
Gain 1 Shield
-AND- Gain 1 Shield for every 2 Research Points you have.

Portal Gun
Placement:
Choose a card in the action row and switch the location of this card with that one.

Enhanced Missile Tech
Action:
1 Damage
-AND- For every 2 Research Points you have, do 1 additional Damage.

Intercept
Action:
Choose one of the next two spaces, and Negate the action/launch effects of the card(s) in it.

Orbital Miscalculation
Action:
Select any Satellite in orbit and move it to the space in its orbit row above this card.

Shield Generator Satellite
End of round:
+1 Shield.
-AND- For every 3 Research Points you have, gain 1 additional Shield.

Zandra Haxwell
Action:
If there are any Research Points in this space, switch one of them to the opposite player.

Quantum Teleport
Placement:
Draw 2 cards.
-AND-
If this card is placed between two other cards, switch their locations.

Singularity Satellite
Action:
Launch into opponent's orbit row. Opponent becomes the owner.
Start of round:
Owner must spend 1 Power Token
-OR-
Owner discards the first card drawn this turn.

Silo Infiltration
Action:
Next Missile Card triggered from the action row by opponent this round is reversed.
If you have at least 5 Power Tokens in play, increase the Damage of the missile by 2.

Butterfly Effect
Placement:
Draw a card.
Action:
Choose two adjacent spaces downstream of this card in the action row and swap their places.

DDOS Attack
Action:
Do Damage equal to the number of Power Tokens in this column.

Cycle Through Time
Start of round:
Optionally Discard a card from your hand.
-If you do- Draw a card.
End of round:
Gain 1 Power Token on this card.

Smash and Grab
Action:
+1
If the card in the next space is an Alien Tech Card, trash it and gain Research Points equal to its value +1.

Captain Blackstar
Orbit Action Effect
Before Action Row:
Optionally, spend 1
Power Token from this card to fire a 3 Damage Missile from this space.
End of round:
You must Move this card 1 space.

The Broker
Placement:
Move 1 of your Power Tokens to this card.
Action:
Spend the Power Token on this card to move all Power Tokens from any card in play to any other card in play.

Message to the Past
Action:
Retrieve a card from the trash pile and place it in your discard pile.

Nullwave Generator Satellite
Persistent Effect:
Action/launch effects of any cards triggered by your opponent in the action row below this card are Negated.
End of round:
Gain 1 Power Token on this card.

Targeting Satellite
Persistent Effect:
2x Double Damage of Missile Cards you fire from this space.
End of round:
Gain 1 Power Token on this card.

Orbital Heist
Action:
Select any Satellite in orbit in the space above this card, and move it to the opposite orbit row.
If there is only one satellite above this card, you must move it.

Boost Shields
Action:
+1 Shield.
If this card is trashed:
+2 Shields for both players.

Alien Lasso
Placement:
Draw a card.
Action:
Choose any card downstream of this card in the action row and move it to the space immediately downstream of this card.

Recycler Satellite
End of round:
For every card trashed during this round, gain 1 Shield.
-AND-
Gain 1 Power Token on this card.

Fusion Powered Missile
Action:
1 Damage.
-AND-
2 additional Damage for each Research Point you have in this space.

Rapid Launch Protocol
Action:
If triggered from space 1: 3 Damage and place on top of your draw pile.
Otherwise: 1 Damage.

Advanced Shield Boost
Action:
If last card placed: +3 Shields
Otherwise: +2 Shields

Vaporizer Satellite
End of round:
Gain 1 Power Token on this card.
-AND-
Optionally, you may trash one of the cards you played this round.

Disco Special Forces
Action:
1 Damage.
-AND- For every 3 Power Tokens you have in play, do 1 additional Damage.

Alien Shield Tech
Action:
+1 Shields
Negate the action/launch effects of the card in the next space.
If this card is trashed:
End the round immediately.

Operate The Device
Action:
Initiate a Draft Cycle.
Choice:
Pick a card from the draft cycle and place it on top of your draw pile.
-OR-
Do not pick a card. Gain 1 Research Point.

Alien Bomb
If this card is trashed:
Do 4 Damage to both players and trash every card in the action row and in both orbit rows. Immediately end the round.
This card does not trash tself.

Time Split
Placement:
Cards may only be placed in spaces downstream of this card for the rest of the round.
Action:
Trash this card.

Time Swap
Placement:
First:
Retrieve a card from the trash and place it in your discard pile.
Next:
Trash a card from your discard pile.
Action:
Trash this card.

Time Travel
Placement:
Draw a card.
You may choose a card adjacent to this card and move it to the last space in the action row.

Black Hole
Action:
Trash the card(s) in the next space immediately. They do not trigger their action/launch effects.
-AND-
Trash this card.

Jamming Signal
Placement:
Choose a card in the action row and flip it face down. This card is Negated for the remainder of this round.
Action:
Trash this card.

Alternate Dimension
Placement:
Initiate a Draft Cycle. Choose one of the cards and place it on top of this card. Any placement effects that card has, trigger now.
Action:
Trash any card(s) still on top
of this card.

Temporal Recall
Placement:
Choose a card from the trash pile, and place it on top of this card. If it has a placement effect, trigger it now.
Action:
Trash this card and any card(s) still on top of it.

Wrinkle in Time
Placement:
Swap the places of any two adjacent cards in the action row.

Fast Forward
Action:
Skip the remaining cards in the action row and end the round. Trash this card.

Satellite Superposition
Placement:
Select any two satellites in orbit, and swap their places.
Action:
Trash this card.

Altered Orbital Axis
Placement:
Spend half of your Power Tokens
Select a Satellite currently in orbit and move it to any space in either orbit row.
Action:
Trash this card.

Timeline Reversal
Action:
The cards in the action row downstream of this card are rearranged in reverse order.

Alternate History
Placement:
Choose a card from the trash pile, and add it to your discard pile.
Action:
Trash this card.

Portal Through Time
Placement:
Switch any card upstream of this card with any card downstream of this card in the action row.

Multiple Timelines
Placement:
Shuffle all trashed and cycled cards into the main deck. Do two Draft Cycles. Place one of your chosen cards on top of this card and the other on top of your draw pile.
Action:
Trash this card.

Blueprint Delivery
Action:
Gain 1 Research Point for each
Alien Tech Card in the action row downstream of this card.

Bribe
Action:
The card in the space immediately downstream of this card plays as if it were played by the opposite player until the End of Turn phase.

Secret Agents
Action:
Opponent loses all Research Points on this space.
"We found the mainframe. Breaking in now."

Hacked Guidance System
Placement:
Select any Satellite in either orbit row and move it to the opposite orbit row in the same space.
Action:
Place this card in your opponent's discard pile.

Disco Barrage
Action:
Do Damage equal to the Power Token differential between you and your opponent.
(Your Power Token count - Opponent Power Token count. Does not go negative.)

Guided Missile
Action:
2 Damage.
-AND-
For every Satellite in your orbit row, do 1 additional Damage.

Heat Seeking Missile
Action:
1 Damage.
You may choose an adjacent space for this missile to fire to. Ex. if this card is in space 2, you could shoot down a satellite in space 1, 2 or 3.

Reassign Engineers
Action:
Lose 5 Shields and Gain 2 Research Points.

Siphon Energy
Action:
If the card immediately downstream of this card is a Missile Card, Negate its effects and gain 1 Research Point for every point of Damage it would have done.
Trash this card.

Disassemble Tech
Action:
Choose an
Alien Tech Card in your hand, and trash it. Gain Research Points equal to the value of the card trashed. If you do not, nothing happens.

Experimental Shield
Action:
Gain 1 Shield for every
Research Point you have.

Emergency Shield Reserve
Placement:
Choose some number X
Research Points up to the number you have. Lose X Research Points and gain X * 2 Shields.
Action:
Trash this card.

Stealth Operation
Placement:
Draw 2 cards.
The next card you place may be placed face down. It must be revealed when it is triggered in the Action Phase.

Metal Worm
Action:
Opponent choice: Trash a
Satellite from their hand to trash this card and skip its effects.
-OR-Take 3 Damage.
"The worm always gets fed one way or another."

Teleport Satellite
Start of round:
Draw a card.
End of round:
Gain 1 Power Token on this card.

Planetary Spin Surge
Action:
Launch into opponent's orbit row. Opponent becomes the owner.
Persistent Effect:
Trash any Satellites this card comes into contact with.

Orbital Command Center
End of round:
Retain a card in your hand for the next round.
-AND-
Gain 1 Power Token on this card.

Vacuum Satellite
Orbit Action Effect
Before Action Row:
Trash any
Alien Tech Cards in the space below this card before they trigger action effects. Gain Research Points equal to their value.
End of round:
Gain 1 Power Token on this card.

Disco Amplifier Satellite
Persistent Effect:
When you place a Power Token on this card gain an additional Power Token on this card.
End of round:
You must Spend a
Power Token from this card if there are any.

Orbital Disco
End of round:
Gain 2 Power Tokens on this card.

Space Mine
Action:
Launch into opponent's orbit row. Opponent becomes the owner.
Persistent Effect:
If this card comes in contact with any
Satellites, trash this card and any Satellites in the space with it.

Research Beam Satellite
Persistent Effect:
2x Double the output of any of your
Research cards triggered beneath this card.
End of round:
Gain 1 Power Token on this card.

Broadcast Repeater
Orbit Action Effect
After Action Row:
Move a Power Token from any card you have in play to any other card.

Spreadsheet Error
Action:
Opponent choice: Trash an
Alien Tech Card from their hand to trash this card.
-OR-
Choose 1 Research Point and lose it.

Computer Virus
Action:
Opponent choice: Take 3 Damage to trash this card and skip its effects.
-OR- Draw a card and trash it.

Orbital Defense Dome
Action:
Select a Satellite in orbit and trash it.
Trash this card.

Sabotage Research
Action:
Choose an
Alien Tech Card in your hand, and trash it. Opponent loses Research Points equal to the value of the card trashed. (Opponent chooses which points to lose.)

Hired Assassin
Placement:
Move up to 3 of your Power Tokens to this card.
Action:
Spend 3 Power Tokens from this card to choose a card in the action row and trash it immediately.
"The dorks never saw me coming."