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Frankie Nebulove

Action:

Power Token Gain 3 Power Tokens.

"Coming to you live from Club Disco Infinity, it's Frankie Nebulove, and it's time to groove!"

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Launch Missile

Action:

Missile Launch a 2 damage Missile
-AND-
Power Token Gain 1 Power Token.

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Power Beacon Satellite

End of round:

Owner must transfer 2 Power TokenPower Tokens to this card. If they cannot, this card is trashed.

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Signal Boosted Shield

Action:

Shield Gain 1 Shield.
-AND-
Shield Spend any number of Power TokenPower Tokens. Gain 1 Shield for every 2 Power TokenPower Tokens spent.

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Misinformation On the Radio

Placement:

Transfer any number of Power TokenPower Tokens to this card.

Action:

Spend all Power TokenPower Tokens on this card. Your opponent loses 1 Disco TokenResearch Point for every 3 Power TokenPower Tokens spent.

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Buffer Satellite

Persistent Effect:

Satellite Satellites stacked with this card may not be selected or hit with missiles.

End of round:

Power Token Accumulate 1 Power Token.

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Broadcast Lab

Action:

Research Point Gain 1 Research Point.
-AND-
Research Point For every 3 Power TokenPower Tokens in this column, gain 1 additional Research Point.

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2
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Wormhole

Placement:

Draw Card Draw a card.

Action:

Optionally, move the next action space to the end of the action row.

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Felicity Guns

Action:

Double the damage of any
MissileMissiles triggered from the next column.

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Disco Missile

Action:

Missile Launch a 1 damage Missile.
-AND-
Damage Symbol Spend any number of Power TokenPower Tokens. Increase damage by 1 for every Power Token spent.

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Precision Strike

Placement:

If this is the first card you place this round accumulate 1 Power TokenPower Token.

Action:

Missile If triggered from space 3 or 4:
Spend 1 Power TokenPower Token from this card to launch a 4 damage Missile.

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Wide Net

Action:

Down Arrow Negate action/launch effects of cards in the next two action spaces.

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1
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Entangled Particle

Placement:

Retrieve a card from your discard pile (if it is not empty), and add it to your hand.
Draw Card Draw a card.

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Shield Boost Satellite

Persistent Effect:

Double the ShieldShield output of any ShieldShield Cards triggered in this column.

End of round:

Power Token Accumulate 1 Power Token.

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Disco Science Lab

Action:

Research Point Gain 1 Research Point
-AND-
Power Token Gain 1 Power Token.

"Based on my calculations, the time waves can be controlled by the beat."

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Shield Overdrive

Action:

Shield Gain 1 Shield.
-AND-
Double the ShieldShield output of any cards in the next action space.

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Dr. Blazimir Funkovich

Action:

Research Point Gain 1 Research Point.
-AND-
If triggered from space 1 Place on top of your draw pile.

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Research Satellite

Orbit Action Effect
After Action Row:

Research Point Gain 1 Research Point.

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Shield Prototype

Action:

Shield Gain 1 Shield.
-AND-
Shield For every 2 Research PointResearch Points you have, gain 1 additional Shield.

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2
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Portal Gun

Placement:

Choose an action space and switch it with this action space.

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Enhanced Missile Tech

Action:

Missile Launch a 1 damage Missile.
-AND-
Damage Symbol Increase damage by 1 for every 2 Research PointResearch Points you have.

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Intercept

Action:

Down Arrow Choose one of the next two action spaces. Negate the action/launch effects of the card(s) in it.

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1
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Orbital Miscalculation

Action:

Select any Satellite in orbit and move it to the orbit space in its orbit row in this column.

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Shield Generator Satellite

End of round:

Shield Gain 1 Shield.
-AND-
Shield For every 3 Research PointResearch Points you have, gain 1 additional Shield.

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Zandra Haxwell

Action:

If there are any Disco TokenResearch Points in this column, switch one of them to the opposite player.

"I'm in your system. Way in."

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Quantum Teleport

Placement:

Draw CardDraw Card Draw 2 cards.
-AND-
If this card is placed between two action spaces, switch their locations.

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Singularity Satellite

Start of round:

Owner must spend 1 Power TokenPower Token
-OR-
Owner discards the first card drawn and accumulates a Power TokenPower Token.

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Silo Infiltration

Action:

Next MissileMissile launched by opponent is reversed.
-AND-
Damage Symbol If you have at least 5 Power TokenPower Tokens in play, increase the damage of the MissileMissile by 2.

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Butterfly Effect

Placement:

Draw Card Draw a card.

Action:

Choose any two adjacent action spaces downstream of this card and swap their places.

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DDOS Attack

Action:

Damage Symbol Do damage equal to the number of Power TokenPower Tokens in this column.

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Time Hacker Satellite

Start of round:

Optionally, discard a card from your hand. Arrow Draw Card Draw a card.

End of round:

Power Token Accumulate 1 Power Token.

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Smash and Grab

Action:

Trash any Alien TechAlien Tech Cards in the next action space and gain Research Points equal to the value of the card(s) trashed.

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Captain Blackstar

Orbit Action Effect
Before Action Row:

Missile Optionally, spend 1 Power TokenPower Token from this card to launch a 3 damage Missile.

End of round:

Move this card 1 space.

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The Broker

Placement:

Power Token Transfer 1 of your Power Tokens to this card.

Action:

Down ArrowPower Token Spend the Power Token on this card to transfer all Power Tokens from any card in play to any other card in play.

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2
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Message to the Past

Action:

Retrieve a card from the trash pile and place it in your discard pile.

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Nullwave Satellite

Persistent Effect:

Down Arrow Action/launch effects of any cards triggered by your opponent in the action row below this card are Negated.

End of round:

Power Token Accumulate 1 Power Token.

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Targeting Satellite

Persistent Effect:

Double damage of MissileMissiles you launch from this column.

End of round:

Power Token Accumulate 1 Power Token.

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Orbital Heist

Action:

Select any Satellite in orbit in the space above this card, and move it to the opposite orbit row.
If there is only one satellite above this card, you must move it.

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Boost Shields

Action:

Shield Gain 1 Shield.

If this card is trashed:

ShieldShield +2 Shields for both players.

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2
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Alien Lasso

Placement:

Draw Card Draw a card.

Action:

Choose any action space downstream of this card and move it to the next action space.

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Recycler Satellite

Persistent Effect:

Shield Gain 1 Shield any time a card is trashed.

End of round:

Power Token Accumulate 1 Power Token.

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Fusion Powered Missile

Action:

Damage Symbol 1 Damage
-AND-
Damage Symbol 2 additional damage for each Research Point in this space.

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Rapid Launch Protocol

Action:

Missile Launch a Missile.
> If this card is triggered from space 1: 3 damage.

> Otherwise: 1 damage.

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Advanced Shield Boost

Action:

> If this is the last card you place: Shield Gain 3 Shields.

> Otherwise: Shield Gain 2 Shields.

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Vaporizer Satellite

End of round:

Power Token Accumulate 1 Power Token.
-AND-
Trash Icon Optionally, you may trash one of the cards you played this round.

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Disco Special Forces

Action:

Damage Symbol 1 damage.
-AND-
Damage Symbol Increase damage by 1 For every 2 Power TokenPower Tokens you have.

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Alien Shield Tech

Action:

Shield Gain 1 Shield
Down Arrow Negate the action/launch effects of the card in the next action space.

If this card is trashed:

End the round immediately.

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Operate The Device

Action:

Initiate a draft cycle.
Choice:
> Pick a card from the draft cycle and place it on top of your draw pile.
-OR-
> Research Point Do not pick a card. Gain 1 Research Point.

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Alien Bomb

If this card is trashed:

Do 4 damage to both players and trash every card in the action row and in both orbit rows. Immediately end the round.

This card does not trash itself.

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Time Split

Placement:

Cards may only be placed downstream of this card for the rest of the round.

Action:

Trash Icon Trash this card.

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2

Time Swap

Placement:

Retrieve a card from the trash pile and place it in your discard pile. Then, trash a card from your discard pile.

Action:

Trash Icon Trash this card.

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1

Time Travel

Placement:

Draw Card Draw a card.
Optionally, choose an action space adjacent to this card and move it to the end of the action row.

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Black Hole

Action:

Trash Icon Trash the card(s) in the next space immediately. They do not trigger action/launch effects.
-AND-
Trash Icon Trash this card.

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2
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Jamming Signal

Placement:

Down Arrow Choose a card in the action row and flip it face down. This card is negated for the remainder of this round.

Action:

Trash Icon Trash this card.

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Alternate Dimension

Placement:

Initiate a draft cycle. Choose a card and place it on top of this card. Trigger placement effects now.

Action:

Trash Icon Trash any card(s) still on top
of this card.

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Temporal Recall

Placement:

Choose a card from the trash pile, and place it on top of this card. Trigger any placement effects now.

Action:

Trash Icon Trash this card and any card(s) still on top of it.

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Wrinkle in Time

Placement:

Swap any two adjacent action spaces.

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2

Fast Forward

Action:

Trash Icon Trash this card and end the round immediately.

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Satellite Superposition

Placement:

Select any two satellites in orbit, and swap their places.

Action:

Trash Icon Trash this card.

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Altered Orbital Axis

Placement:

Spend half of your Power Tokens Arrow Select a Satellite currently in orbit and move it to any space in either orbit row.

Action:

Trash Icon Trash this card.

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1

Timeline Reversal

Action:

Rearrange the action spaces downstream of this card in reverse order.

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Alternate History

Placement:

Choose a card from the trash pile, and add it to your discard pile.

Action:

Trash Icon Trash this card.

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1

Portal Through Time

Placement:

Switch any upstream action space with any downstream action space.

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Multiple Timelines

Placement:

Shuffle all trashed and cycled cards into the draft deck. Do two draft cycles. After choosing both cards, place one on top of this card and the other on top of your draw pile.

Action:

Trash Icon Trash this card.

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Blueprint Delivery

Action:

Research Point Gain 1 Research Point for each Alien TechAlien Tech Card in the action row downstream of this card.

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Bribe

Action:

The card in the next action space plays as if it were played by the opposite player until the End of Round phase.

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Secret Agents

Action:

Opponent loses all Research PointResearch Points in this column.

"Their top scientists are all here tonight. How convenient."

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Hacked Guidance System

Placement:

Select any Satellite in either orbit row and move it to the opposite orbit space in the same column.

Action:

Place this card in your opponent's discard pile.

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Disco Barrage

Action:

Missile Launch a Missile that does damage equal to the absolute Power Token differential between you and your opponent.

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Guided Missile

Action:

Missile Launch a 2 damage Missile.
-AND-
Damage Symbol Increase damage by 1 for every Satellite in your orbit row.

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Heat Seeking Missile

Action:

Missile Launch a 1 damange Missile.
You may choose an adjacent column for this missile to fire to.

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Reassign Engineers

Action:

Research Point Lose 5 ShieldShields and Gain 2 Research Points.

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Siphon Energy

Action:

Research Point Any MissileMissiles launched from the next column are negated. Gain 1 Research Point for every point of damage the MissileMissiles would have done.
Trash Icon Trash this card.

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Disassemble Tech

Action:

Research Point Trash an Alien TechAlien Tech Card from your hand. Arrow Gain Research Points equal to the value of the card trashed.

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Experimental Shield

Action:

Shield Gain 1 Shield for every
Research PointResearch Point you have.

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Emergency Shield Reserve

Placement:

Shield Choose some number X Research PointResearch Points up to the number you have. Lose X Research PointResearch Points and gain X * 2 Shields.

Action:

Trash Icon Trash this card.

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Stealth Operation

Placement:

Draw CardDraw Card Draw 2 cards.
The next card you place may be placed face down. It must be revealed if it is triggered in the Action Phase.

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Metal Worm

Action:

Opponent choice:
> Trash Icon Trash a SatelliteSatellite from their hand to trash this card.
-OR-
> Damage Symbol Take 3 damage.

"The worm gets fed one way or another."

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Teleport Satellite

Start of round:

Draw Card Draw a card.

End of round:

Power Token Accumulate 1 Power Token.

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Planetary Spin Surge

Persistent Effect:

Trash any Satellites this card comes into contact with.

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Orbital Command Center

End of round:

Retain Card Retain a card.
-AND-
Power Token Accumulate 1 Power Token.

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Vacuum Satellite

Orbit Action Effect
Before Action Row:

Research Point Trash any Alien TechAlien Tech Cards in the action space below this card before they trigger action effects. Gain Research Points equal to their value.

End of round:

Power Token Accumulate 1 Power Token.

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Disco Amplifier Satellite

Persistent Effect:

Power Token For every Power Token you place on this card, accumulate a Power Token.

End of round:

You must Spend a Power TokenPower Token from this card if there are any.

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Orbital Disco

End of round:

Power Token Accumulate 2 Power Tokens.

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Space Mine

Persistent Effect:

Trash Icon If this card comes in contact with any SatelliteSatellites, trash this card and any Satellites in the space with it.

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Research Beam Satellite

Persistent Effect:

Double the Research PointResearch output of any of cards triggered in this column.

End of round:

Power Token Gain 1 Power Token on this card.

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Broadcast Repeater

Orbit Action Effect
After Action Row:

Transfer a Power TokenPower Token from any card you have in play to any other card.

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Spreadsheet Error

Action:

Opponent choice:
Trash Icon Trash an Alien TechAlien Tech Card from their hand. Arrow Trash this card.
-OR-
Choose 1 Disco TokenResearch Point and lose it.

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Computer Virus

Action:

Opponent choice:
Damage Symbol Take 3 damage Arrow Trash this card.
-OR-
Draw Card Draw a card and trash it.

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Orbital Defense Array

Action:

Trash Icon Select a Satellite in orbit and trash it, and trash this card.

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Sabotage Research

Action:

Trash an Alien TechAlien Tech Card from your hand. Arrow Opponent loses Research Points equal to the value of the card trashed.

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Hired Assassin

Placement:

Transfer up to 3 of your Power TokenPower Tokens to this card.

Action:

Trash Icon Spend 3 Power Tokens from this card to choose a card in the action row and trash it immediately.

"The dorks never saw me coming."

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Massive Extractor

Action:

Take 10 cards from the top of the draft deck. Choose 1 of them and place it on top of your draw pile. Trash the other 9.
Trash Icon Trash this card.

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Spy Satellite

Start of round:

Spend 1 Power TokenPower Token Arrow Opponent must reveal 2 random cards from their hand.

End of round:

Power Token Accumulate 1 Power Token.

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Alien Generator

Placement:

Draw CardDraw Card Draw 2 cards.

Action:

Shield Trash an Alien TechAlien Tech Card from your hand. Arrow Gain Shields equal to 3x the value of the card trashed.