STARLIGHT_ORDNANCE
Felicity Guns
Starlight Ordnance
:Launch a Missile from this space, and launch a Missile from the next space."Hit 'em with the double tap."
Long Range Missile
Starlight Ordnance
:Choose one of the next two spaces and launch a Missile from that space.Time Manipulation Lab
Starlight Ordnance
:Optionally, place a card from your hand on top of your draw pile.
:Gain 1 Research Point.Operate The Device
Starlight Ordnance
:Start a draft. Choice:- Choose a card and place it on top of your draw pile.
-OR-- Do not pick a card. Gain 1 Research Point.
Hole in Time
Starlight Ordnance
:Retrieve a card from the trash pile, and place it in this action space. Do not trigger placement effects. Trash this card.
Teleport Satellite
Starlight Ordnance
:
Draw a card.FUNKOVICH_LABS
Dr. Blazimir Funkovich
Funkovich Labs
:Gain 1 Research Point. If triggered from space 1 => Place this card on top of your draw pile.
Wormhole
Funkovich Labs
:
Draw a card.
:Optionally, move the card in the next action space to the end of the action row.Research Satellite
Funkovich Labs
:Gain 1 Research Point.Intercept
Funkovich Labs
:Choose one of the next two action spaces. Negate the action effects of the card in it.Future View Satellite
Funkovich Labs
:During drafts, owner looks at 2 additional cards.Missile Defense System
Funkovich Labs
:Trash the next Missile card triggered by your opponent this round. Trash this card.
:Blowback.FLEET_1337
Zandra Haxwell
FLEET_1337
:If there are any Research Points in this column, switch one of them to the opposite player."I'm in your system. Way in."
Experimental Teleporter
FLEET_1337
:Optionally, swap the cards in the next two action spaces. Negate the action effects of the card in the next action space.
Quantum Teleport
FLEET_1337
:
Draw 2 cards. If this card is placed between two action spaces, swap their contents.Warp Satellite
FLEET_1337
:Owner may do an additional draft after each round.Smash and Grab
FLEET_1337
:Trash any Alien Tech Card in the next action space and gain Research Points equal to the value of the card trashed.Guided Missile
FLEET_1337
:Launch 2 Missiles. gain Research Points equal to the value of any Alien Tech cards trashed by these Missiles.CHURCH_OF_TIME
Cassandra Moonloop
Church of Time
:Retrieve two cards from the trash pile and add them to your hand.
:Trash this card."I bet I've died more times than you have."
Rapid Launch Protocol
Church of Time
:If triggered from space 1: => Launch 3 Missiles. Otherwise => Launch a Missile.
Black Hole
Church of Time
:Trash the card in the next action space. It does not trigger action effects. Trash this card.Recruit from the Past
Church of Time
:Retrieve up to two cards from the trash pile, and place them in your discard pile. Shuffle your discard pile into your draw pile."You boys looking for a little bit of adventure?"
Disassemble Tech
Church of Time
:Trash an Alien Tech Card from your hand. => Gain Research Points equal to the value of the card trashed.Vaporizer Satellite
Church of Time
:Optionally, trash this card. => Trash the card in the action space in this column.Research Cards
Blueprint Delivery
:Gain 1 Research Point for each Alien Tech Card in the action row downstream of this card.Split the Atom
:Place this card on top of your draw pile.
:Owner gains 2 Research Points in space 1. Blowback.
Corrupt Research Cards
Secret Agents
:Opponent loses all Research Points in this column. Trash this card."Their top scientists are all here tonight. How convenient."
Sabotage Research
:Trash an Alien Tech Card from your hand. => Opponent loses Research Points equal to the value of the card trashed.Alien Tech Cards
Portal Gun
:Choose an action space and swap it with this action space.Butterfly Effect
:
Draw a card.
:Choose any two adjacent action spaces downstream of this card and swap their places.Temporal Tether
:
Draw a card.
:Choose any downstream action space and move it to the next action space.Alternate Dimension
:Initiate a draft. Choose a card and place it in this action space. Trigger placement effects now. Trash this card.Fast Forward
:Trash this card and end the round immediately.
:Reset the draft deck.Timeline Reversal
:Rearrange the action spaces downstream of this card in reverse order.
:Reset the draft deck.Portal Through Time
:Choose any upstream action space and any downstream action space and swap them.Multiple Timelines
:Reset the draft deck. Do two drafts. Choose both cards. Place one in this action space and the other on top of your draw pile. Trash this card.Satellite Manipulation Cards
Altered Orbital Axis
:Select a Satellite currently in orbit and move it to this column in either orbit row. Trash this card.
Hacked Guidance System
:Select a Satellite in orbit in this column and move it to the opposite orbit row.
:Place this card in your opponent's discard pile.Orbital Defense Array
:Select a Satellite in orbit and trash it. Trash this card.
:Blowback.Orbital Miscalculation
:Select any Satellite in orbit and move it to this column. It stays in its current orbit row.Negate Cards
Jamming Signal
:Choose a card in the action row and flip it face down. This card is negated for the remainder of this round.
:Trash this card.Reverse Cards
Silo Infiltration
:Next Missile launched by opponent is reversed.Bribe
:The card in the next action space plays as if it were played by the opposite player until the end of the action phase.Transfer Cards
Power Token Cards
Satellites
Defense Network Satellite
:You may move this card to any orbit space.
:Blowback.Time Hacker Satellite
:Discard a card from your hand. =>
Draw a card.Nullwave Satellite
:Your opponent may not place cards in this column.Time Travel Satellite
:For every 3 Research Points you have,
Draw a card.Hypercomm Array
:Any time you gain Research Points, gain 1 Research Point in this space.Energy Defense Satellite
:Any time you would take damage you may trash this card to block damage for this rest of the round.Data Interceptor Satellite
:Any time a Research card is triggered in this column, gain a Research Point.Offensive Satellites
Planetary Spin Surge
:Trash any Satellites stacked with this card.Space Mine
:If this card is ever stacked, trash this card and any Satellites stacked with it.
:Move this card upstream one space.Stealth Cards
Cloaking Satellite
:Any card you place in this column may be placed with stealth.Stealth Operation
:
Draw 2 cards. The next card you place may be placed with stealth.
Card Search Cards
Base Ship
:
Draw 2 cards.
:Option for an additional draft at the end of this round.Destruction Cards
Trash Access Cards
Message to the Past
:Retrieve a card from the trash pile and place it on top of your draw pile.Time Swap
:Retrieve a card from the trash pile and place it in your discard pile. Then, trash a card from your discard pile.
:Trash this card.Temporal Recall
:Retrieve a card from the trash pile, and place it in this action space. Trigger placement effects now. Trash this card.Alternate History
:Retrieve a card from the trash pile, and add it to your discard pile.Missile Cards
Fusion Missile
:Launch a Missile. Launch an additional Missile for every 2 Research Points in this column.Heat Seeking Missile
:Launch a Missile.You may choose an adjacent column for this Missile to fire to.












