Launch a Missile from this space and then the next space.
May only be placed in spaces 1-4.
Gain 1 Research.
Switch one Research in this space to the opposite player.
Retrieve two cards from the trash pile and add them to your hand.
Trash this card.
Draw a card.
Optional: Move the card in the next space to the end of the timeline.
Choose one of the next two spaces and launch a Missile from that space.
Optional: Put a card from your hand on top of your draw pile.
Gain 1 Research.
Gain 2 Research. Trash this card.
Launch into orbit.
Any time you trigger a timeline effect in this space => Gain 1 Research.
Choose a space and swap it with this space.
Choose one of the next two spaces. Negate the timeline effects of the card in it.
Optional: Swap the next two spaces.
Draw 2 cards.
Next Missile launched by opponent is reversed.
Draw a card.
Choose any two adjacent spaces downstream of this card and swap them.
Launch into orbit.
Owner may do an additional draft after each round.
Launch into orbit.
During drafts, owner looks at 2 additional cards.
Trash the next Missile card triggered by your opponent this round. Trash this card.
Trash Effect: Blowback.
If the card in the next space is a Missile card => Negate it and gain 2 Research.
If the card in the next space is Alien Tech => Trash it and gain 2 Research.
Retrieve a card from the trash pile and put it on top of your draw pile.
Launch into orbit.
Any card you place in this space may be placed in stealth mode.
Draw a card.
Choose any downstream space and move it to the next space.
May only be placed in space 8.
Launch a missile.
Start a draft. Choice:
Retrieve a card from the trash pile and put it in your discard pile. Then, trash a card from your discard pile.
Trash this card.
Trash the card in the next space. Trash this card.
Launch into orbit.
Your opponent may not place cards in this space.
Choose a card in the timeline and flip it face down. All of this card's effects are negated for the remainder of this round.
Trash this card.
Initiate a draft. Choose a card and place it in this space. Trigger placement effects now. Trash this card.
Launch into orbit.
For every 2 Satellites you have in orbit, Draw an additional card at the start of each round.
Retrieve up to two cards from the trash pile, and put them in your discard pile. Shuffle your discard pile into your draw pile.
Trash this card. Retrieve a card from the trash pile. Place it in this space and trigger placement effects now.
Trash this card. Retrieve a card from the trash pile, and put it in this space.
Trash this card. End the round immediately.
Trash Effect: Reset the draft deck.
Select a Satellite currently in orbit and move it to this space in either orbit row.
Rearrange the spaces downstream of this card in reverse order.
Trash Effect: Reset the draft deck.
Choose any upstream space and any downstream space and swap them.
Reset the draft deck.
Gain 1 Research for each Alien Tech Card in the timeline downstream of this card.
The card in the next space plays as if it were played by the opposite player until the end of timeline resolution.
Opponent loses all Research in this space. Trash this card.
Select a Satellite in orbit in this space and launch it in the opposite orbit row.
Put this card in your opponent's discard pile.
Launch 2 Missiles. Gain 1 Research for each Alien Tech card trashed by these Missiles.
Launch a Missile.
Trash any number of Alien Tech Cards from your hand. => Gain 1 Research for each card trashed.
Draw 2 cards.
Launch into orbit.
Draw a card whenever your opponent places a card in this space.
Launch into orbit.
Draw an additional card at the start of each round.
Launch into orbit.
Any time you gain Research in this space or an adjacent space, gain 1 Research in this space.
Launch into orbit.
Double output of Missile cards you trigger in this space and gain a Research when you trigger a Missile card in this space.
Select a Satellite in orbit and trash it. Trash this card.
Trash Effect: Blowback.
Opponent loses 1 Research in this space.
Select any Satellite in orbit and move it to this space. It stays in its current orbit row.
Retrieve a card from the trash pile, and add it to your discard pile.
Put this card on top of your draw pile.
Trash Effect: Owner gains 2 Research in space 1.
Draw 2 cards.
Option for an additional draft at the end of this round.
Launch into orbit.
Any time a player gains Research in this space, gain 1 Research.
May only be placed in space 1.
Gain 1 Research.
Launch into orbit.
During drafts, owner may acquire any number of cards.
Launch into orbit.
Whenever a Satellite is launched into your orbit row, gain 1 Research.
Launch into orbit.
Any time an Alien Tech card is trashed in this space, gain 1 Research.
Swap any two adjacent spaces.
Negate the timeline effects of cards in the next two spaces.
Take 10 cards from the draft deck. Choose 1 of them and put it on top of your draw pile. Trash the other 9.
May only be placed in space 1 or space 8.
If triggered from space 4 or 5 => Launch 4 Missiles and trash this card.
Launch into orbit.
If this card is in space 1, Draw 2 additional cards at the start of each round.
May only be placed in an unoccupied space. Placement of other cards can not shift this card.
Trash this card.
Add the top 2 cards from the draft deck to your hand.
Trash this card.